Hello fellow artists! anyone know if it's possible to remove/hide that stupid info centre think at the top right on the screen (search bar, help etc) I know you could get rid of it on previous versions of max I but haven't been able to work it out in mine.. I'm using 2012 64bit btw
I'm currently looking for advice on removing baked-in lighting and highlights from photo-references. I'd really prefer a non-destructive way, but I'm dealing with very brightly lit references for my current project. Any suggestions?
When I click on "Play this level in an editor window" to view the game, I get some error messages in the corner. I've tried "build all" but I also get errors there so it doesn't help. In game, it looks exactly the way I want it to (It's for my demo) so if I could just type in something in console to remove the text it…
-Portfolio Critique- Hi there, I need to remove pieces that are not good enough compared to the other and make the portfolio more clean. I am looking for your suggestion :poly142: There is the link: http://benoroye.weebly.com/index.html
So I know how to do this already but there was a tutorial on the site that I was looking for that was awesome and now I can't find it. I have some ref images that I want to use for a human head but there is a not of specularity left in them that I want to remove. Any suggestions?
Hi, Suppose I have created quick select set in outliner. How can I remove it through #MEL? I tried but couldn't figured it out. Any help? Found this page but these commands are not working for me. https://download.autodesk.com/us/maya/2011help/Commands/sets.html
Max 2011. I am working through a tutorial by eat3D, and the project files it comes with the object is already fully unwrapped. That defeats the purpose of me purchasing this DVD. Is there a way I can removed the UVW unwrap the author already did? I tried reimporting it to a new scene and applying edit poly and collapsing.
I have a lot of separated objects in a scene. All of them have midifier 'turbosmooth'. Is it possible to remove the modifier from all objects by one click or some other easy way, and not one by one?
Hi! Been thinking of doing some photogrammetry again soon and i have something i'v always wondered how to do, and that is how to remove AO from your scanned object. This peaked my interest after seing the method Epic used on their kite scene a while back, where they briefly explained that they used 18% gray and chrome…
Can somebody give me some input on how to minimize or remove visible seams on my model? Is it the way I am unwrapping? (Maya)...I tried baking out normals from Xnormal/Topogun/Zbrush but all of the normals are showing very visible seams..any help is appreciated..[IMG][/img][IMG][/img] [IMG][/img]