I think you understood right. By skinning I meant weighting a polygon mesh to a skeleton for the purposes of posing/animation. By using cards for feathers, I meant using the same technique as for polygon hair.
As there is no way currently to render NURBS as-it in games... Polygon is your choice! In the end in absolutely any game engine out there, polygons are rendered.
Hey guys, I have generall question about smoothing groups and normals, from my understanding if i put the same smoothing group on a UV island which is stiched together from 5 different polygons, the result should be "normal issue free" seamless... When stiching the same 5 polygons together to 1 UV Island and i'm using…
UPDATED BONUS - Low Poly Melee Weapons (Comes bundled with every character Pack) These assets are specifically designed for iOS or Android development purposes. The Axe is 100 quad polygons, the baseball bat is 120 quad polygons, the machete is 130 quad polygons, the katana sword is 65 quad polygons and the pipe wrench is…