Hey here is a rough sculpt i made in zbrush of Azog the Defiler from the Hobbit movies. The rendered image wasn't made by me, i just used it for reference. Any feedback would be appreciated. t
The whole forum is about game development, we don't need a section :) The problem with these sort of questions is that the answer depends on what you're making and what your engine and toolchain can cope with. and on top of that - the answer will often be "all of the above" Your best bet on the terrain / road stuff is to…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
I know KDR didn't make an analogy man, I did - it was the thing about the dogshit. I know they didn't literally 'beat him up' I just meant that as a metaphor. I disagree that they served their own justice though, I think they just didn't correct an injustice based on the dubious circumstances and open threats. As an aside,…
Hazardous made a dude ? WTF IS GOING ON! I made this guy up last year for fun, but also to brush up on some hard surface stuff. Just getting around to showing him off now :) Hes about 6.5k Tris and uses 2 x 1024 for armor / pauldrons etc & 1 x 512 for the head / hair / skin etc. Aside from the high poly which is rendered…
hey guys, working on a concept by https://www.artstation.com/artwork/RemPe fibermesh hair is just a place holder for future hair cards. need to refine the high poly a bit before i move onto retopo. thanks
Hey guys, I'm just going through a couple of tutorials on walk cycles and I'm having some real head-scratchers with this rig they provide. The problem seems to be with the centre of gravity control, it should control the translation of the hips/upper body, but it seems to have had its constraint broken or something. I had…