Sectaurs and Comrade are both right. Concept tags never have a stopping point, they're not a linear progression from start to a finish point. While it's true that many pieces get more finished as they move along, they can be broken down or reconfigured just as easily. It's to keep things playful, keep things fluid! on that…
I really enjoyed the demo on xb360. I was very impressed when I got out into the street with the lighting and hues that were used. level design wise it was very linear, so I hope the full version allows for some alternate paths to be taken to where ever. The first scene with the hot ashes floating was sooo nice. If I was…
Hi Polycounters! Are there any particular ways in which to recreate some Photoshop blend modes within UDK's Material Editor? (Blending between two textures instead of blending between layers.) I know the simple ones: Photoshop's Multiply = UDK's Multiply Photoshop's Linear Dodge = UDK's Add But are there any relatively…
You just need to use file output node in compositor pane. And what they called render layers is now View layers I believe. Mist etc, they call it "passes" or "AOV"s, You don;t have to save then manually either . Use file output too. Pay attention to color managment. What you see with viewer node is linear usually and png…
yerp even tho the settings should be the same. they somehow are not. but that seeams to be an issue on substance designers side (maybe its my lack of knowledge, but i put in a 16 bit map and output it at 16 bit and raw tif, also tested srgb and linear, similar results but even less stepts. it should be the same - it even…
Working on creating some shipping pallets for a side project I'm working on. I'm kind of stuck as to how to make the plastic around the boxes. For the plastic I'm thinking about possibly making a simple spec map with a linear pattern to mimic the texture of the plastic. As always, crits are more than welcome. This is what…
Download Here! Here's a little script that lets you interface with Biped's TCB controllers with familar words like "Linear" "Slow" "Fast" and "Smooth." I know you can switch Bipeds controllers from Quaternion to Euler, but I've found that to be a little buggy at times. Anyway give it a try. Drag the script into the…
Hello guys! I'm trying to do something like that in Maya using the non linear bend deformer: (from Thiago Klafke's tutorial) I don't know why, but it's not working on planes and since I'm not familiar with deformers in Maya I don't know another way to do something similar to that. I've seen other threads like this, but…
Hello Polycounters, I hope you having a good time ... ;) I have an undergraduate degree in computer science in Operating systems, and i have an intermediate skills in both programming( java, python) and math ( linear algebra..) My question here what should i be learning to be a gaming programmer ? What programming language…
Hi! I would see the project through to the end and learn as you go. This geometry is non deforming, so I think the main concern would be to achieve a good shape/proportions and shading. If you plan to use vertex colors to blend textures, it makes sense to have a topology that supports this (evenly spread loops?). Assuming…