hey man, nice image so far- some crits tho: The arrangement of the assets in your scene should draw the viewers eyes in, and right now they are fighting against that. You might want to try arranging the assets in a way that makes it a welcome space for the eye to flow through- I like to think about it like fung shei. you…
i have created a diorama of room with 7 lights . But 'coz due to export limits for omni light with shadows and GI , the scene looks flat when exported to viewer. Is there a way to bake the complete lighting on to albedo map or any other work process? https://www.artstation.com/artwork/Kaz50r
Does anybody know how to set your lights in Maya so that their position is relative to the camera's view? basically I've got a simple character view with two spotlights, 1 in front 1 in back, and a couple point lights. What I'd like to do is parent the spotlights to the camera so that when I rotate the camera and change…
You're definitely making progress since your first post! I'm not an expert at wood painting by any means but I might be able to give some feedback here. It seems like you're going for a somewhat stylized, hand-painted look here. If so, I found this tutorial helpful:…
Thanks again EQ, these are great notes to come back to when texturing but I'm still a bit confused as to where to begin. Let me get this right first, you say using a sky light provides good quality lighting but isn't suitable for games because it's not capable of shadows? but then at the end of that first paragraph you say…
Last time I saw with the change to differed lighting, piping in a light vector to a material aren't possible anymore. Am I correct here, or is there something I'm missing? Just wondering...
ive been racking my brains trying to figure this out? what order do you paint?? color,lighting dirt and details? i imagine that this is a big reason for me not landing the kind of job i want and its starting to get frustrating after 6 years of effort color detail dirt and finally lighting? howw do you prevent the lighting…
I'm going to guess you mean that two identical assets (in this case SM_Wall_100 or something like that) that are placed right next to each other seem to have one ever so slightly darker/lighter than the other even though they appear to share the same space where they would be lit evenly? If this is the case, you may be…
Looking good, huge improvements. Crits: - The level of dirt at the bottom of the white area, is about right for the level of dirt next to the ground. The bottom piece needs that treatment also, and maybe a bit more. - It looks like you dropped in onto a grass plane. Blending props into the environment is also something to…