Hello All... Im creating textures for a model in photoshop. I've created the diffuse and spec, but I've run into a problem with the normal map. I've used the nvidea normal map filter to create the normal map. My first layer, which is my base texture was converted, HOWEVER, all of the layer that are stacked on top of my…
Portfolio linkedin Creating a shader for two material vertex shader with a covering layer such as snow or moss. I plan to optimize it for artist use and sell it on the marketplace. Screenshots that follow show the ability to blend layer to layer as well as the parameters for the covering layer. Each layer uses 4 texture…
Hey Fabi_G, thank you for your answer! So it really seems as if I have to approach this with workarounds, i.e. one file and many individual exports. That's really disappointing, because I would like to export many PBRs automatically and don't want to show and hide layer stacks every time and then export them. But never…
You do realize you can turn that off right? http://blogs.adobe.com/jkost/2014/10/photoshops-new-welcome-screen-in-photoshop-cc.html "Note: to disable the Welcome screen, click Dont show Welcome Screen Again at the bottom of the New Features panel. Choose Help > Welcome Screen to enable it at a later time." The live…
Love how clearly you’ve framed the goals upfront - you’re already thinking in terms of pipeline and not just “pretty shot”, which is perfect for a big atrium like this. From a level / environment artist who spends a lot of time on modular kits: at this stage I’d pick 2-3 “test shots” from player height (ground + one higher…
It seemed like the weak chain link fences where the prisons only strength. How many times did the fences almost collapse? How much time did they spend thinning the walkers? They didn't even have an escape plan or layers of defenses even through they talked about having to defend it, constantly. I do like how Carol was sort…
So, do you like the screen on that now that you've seen it? Here's the specs on my HP zd8000 Laptop (maybe pics later: Intel(R) Pentium(R) 4 630 w/HT Technology, 3.0GHz 17.0" WSXGA+ BrightView Wide Viewing (1680x1050) 1.0GB DDR2 SDRAM, 533MHz (2x512MB) 80 GB 5400 RPM Hard Drive DVD+/-RW/R CD-RW Combo w/Double Layer 256MB…
Hi everyone, this is "Mansion" a project that i started few months ago.I should have posted it earlier to get feedback and improve it. It's never too late :smile: Goals: Texel density / Polycount optimisation / Layered materials / SSS with the foliage / Composition / Hard surface and organic modeling / Storytelling /…
Hello folks, I have question if anybody here knows if it's possible to capture g-buffer passes from Direct3D/OpenGL applications for later composition in an external DCC (Nuke, Fusion etc.) GPU profilers (RenderDoc) can capture everything what's coming in and out to GPU but it's only for one particular frame. I found this…