I think the composition is nicely done on this. I feel like the lighting is throwing it off a bit, though. It sort of feels like a scene out of ARMA, where the lighting is very uniform, bright and bloomed out. Looking at the dark shadows on the trees, and the ones they are casting, I'd expect a much darker shadow on the…
Hey guys I'm considering to convert this concept into a Deathmatch level for Crysis. Now im sitting and staring at the pic and wonder how to get started the best way? I think a possible way would be to rought out the basements and the walls. Each layer from down to top. Then maybe painting the detailed geometry using…
Alrighty heres a scene for my portfolio. If you've seen Star Wars then you should recognize this. I'm a huge Star Wars fanboy and am proud of it. As it stands I have the models done with the exception of vegetation and a little bit more clutter. Textures on the way. No sky box yet, I will add more polys to the terrain, I…
Hey guys. I finally finished up everything for school (Graduated last Friday :D ) and I went a head and started working on this piece for my portfolio. As of now I want to get a nice foliage space with maybe some sort of buildings or old ruins. As of now I went ahead and started working on some of the vegetation and such.…
Am I posting this in the right place? After a bit of post-graduation vegetating I'm getting some inspiration for some new projects. I'm getting started on my first weapon model and I figured I would start with the one I'm most familiar with - my Rock Island M1911-A1. I set up a quick photo shoot to get reference pics and I…
I am currently working on a scene for my portfolio. Its a sciFi/future military base that has been abandoned and is now being overgrown by the surrounding vegetation. Although the inhabitants have left there are still a few drone ships that continue to run their perimeter defense. Here are a couple assets I am working on.…
Hi there! We just start working on our scene for the contest. The idea is to represent a throne placed into a eastern wealthy kingdom. We were inspired by mesopotomian, egyptian and arab cultures, mixed with a little of rpg setting. The kind of place you would really like to visit in a game. We gonna try to mix the…
First of all thanks for the comments :) @Deforges: I sculped the terrain by hand since it is not too complicated. Terrain textures were done in world machine and substance designer. the rocks were done in 3dsmax and zbrush. I baked down a unique normalmap for the large rocks and used tileable rock textures for close up…
Must admit that while I did suspect that "after the Suite beta closes" didn't actually mean "on the day", that didn't keep me from hoping. ;) While I may take a look at the Suite at some point, I'm pretty set already in terms of texture painting and normal mapping workflows, so my main (but obsessive - as in, checking the…
S'more houses. 7 done, 42 to go. *sigh* Although I should probably finish a "block" first, then gather some feedback before doing a bunch more, because there's definitely a lot of space to improve here. (also still missing chimneys and vegetation(vines and stuff) but I'll add those retroactively when I'm doing the rest of…