I have no idea how to make the textures for "mask1" "mask2""color" and "normal" I have my sword finished, and a nice texture with it, but when i upload it the textures are messed up because i dont think i did the other 3 uv maps right. I have no idea how to change the uv maps to make them the way the game will recognize…
Hi, I' m finally making a next gen character for my portfolio, and as it's my first time I decided to open a wip thread.. It may be usefull to receive some crits and advices :P So I'll try to make a cool guy with a big sword :P A bit like Dante, but with more futuristic clothes.. sorry no character yet, but here is the…
Hey guys, i know I'm late to the party but here's my Royal blood set. Its mostly inspired by italian noble weaponry and by Maximilian I. I went for an historical style so no fancy unpractical stuff. The sword is a longsword replacement and is pretty much done, some minor tweaking to be done. To maximize the resolution of…
I found this amazing concept of a sword on Pinterest and decided to make it into 3D! I mainly blocked out the main shapes in Maya and brought the midpoly into Zbrush to give it more detail. I then put it back into Maya as I built the candle mostly in Zbrush and had to Quad-draw over it to get a good lowpoly for it to bring…
Nice work , I like the portfolio overall. Looking at the individual pieces I think you got some cool things. The tri-count on the first character though. 22k tris? Seems heavily un-optimized. The orcish sword seems a little bit misplaces, mainly because you got environments and characters then you have a whole section for…
gehenna-angel: thank you! I could actually plan better my uvs, perhaps now it's late to correct this but I'll surely keep in mind this while making the next one! :) Nuclear Angel: Thank you! ^^ almighty_gir: initially the goal was to make a very low poly mesh, a friend suggested me to focus on the visual quality instead of…
Hi everyone! My low poly knight is finally done. I'm very happy to share it with the community! It was a long term project and i learned a lot from it. Character polycount is about 38K + sword 1,5K + cloth 2K. I used the metalness workflow. Textures: armor 8K, face 2K, sword 2K.I appreciate all my friends, who helped me…
couple small things in addition, the first death clip is played twice but from two different angles. at first glance one gets the impression they are two different animations, It may come across as trying to pass one animation as two different ones. same with the kick and sword attack. Those would be good places to start…
This is my model so far - it's completely unoptimized so far, I'm just wondering if anyone has any suggestions about the general shape of it so far? Also, does anyone have any suggestions for the colour scheme? I intended for it to be a sword for Kunkka, based on his lore it's a memento sword from a fight with a demon…