I’ve had an interest in 3D for a long time but only recently took the plunge. After taking some courses, I dedicated the last 4 months to one big project: recreating and tweaking a kitchen environment I found online. My Workflow: * Modeling: Blender * Texturing: Substance Painter & Illustrator * Rendering: Unreal Engine…
Guys, is there a quick way to reduce the glossiness of the particular Smart Material in a non-destructive way i.e. by slider or entering the value somewhere? Of course I can alter the gloss map but it would be a destructive way of doing this and quite difficult to alter after it is saved. For example what if I decided to…
Good Morning. I am looking for an artist to create content for a mobile/smart tv space strategy game I am developing. The work will involve creating the following components: Pre Game 2d UI (Menus - ie New Game/Join Game/Continue Game/Options) (5 screens - static backgrounds, fairly simple gui elements - assuming base…
Congrats on landing that work! It took me about 2 years to get my first job, but I had the benefit of having studied in a dedicated 3D Animation course. I'm not sure that I would have stuck with it if I was learning on my own, to be honest. On that note - it can help to do a 3D animation course or something similar…
Hello once again! Starting back up in this thread as I have begun updating this project trying to do things a bit better than last time. The main thing has been the modular kit that I am remaking, starting with the arch house. When I started the project, I wanted it to be a sort of hero piece but ended up having it not…
Looks really nice. One small thing that would be worth changing, if it's not too late? The two big pipes here have a prominent texture repetition, offsetting the UVs on one of them might help:
Next I started adding a little bit more structure to the roof. I decided to add 2 support pieces to the roof to make it look a bit more believable Initially I tried to make it with some details that were used in in traditional houses in my hometown To me it seemed it clashed a bit too much with the overall shape language…