Is this a feature or is there any talk about adding something like this? I found this tut that's cool albeit a bit hacky. This would make Marmoset more of a candidate for being a concept tool. https://80.lv/articles/tutorial-rendering-passes-in-marmoset-toolbag/
So this is my hand painted wood texture, first time rendering in marmoset 2 so any feedback would be really helpful https://www.facebook.com/840971382580112/photos/pcb.1092577280752853/1092575237419724/?type=3&theater
What's the end purpose of this lightmapping? Is it just for rendering? If so, I think you may need to make sure you are storing your lightmaps in a 32-bit format so you get a wider range of possible values...? I'm not too sure, I don't deal with rendering and 32-bit stuff often. If not, and this is for an engine of some…
A friend of mine (Dave Boyle) made this sculpt as a side project. He's letting me play around with it for lighting / rendering. Still haven't touched the eyes / teeth, some tweaks to do to the skin yet, but here he is so far.
Hey guys, I'm making an avi on the generator, made a basic scene and rendered out an animation but getting really poor results with 3ds max and Premiere Pro. The best I could get was with quicktime using the animation setting at full quality, not perfect but watchable but even then the res had to be turned down otherwise…