Not that I know of. It's something I've always wanted, particularly so I could adjust diffuse, spec and gloss at the same time. You can try to repeat your transformation (shift-ctrl-t, I believe?) but I've found that to be a bit unreliable in Photoshop. Might work for this purpose, however.
If you're handpainting textures, you're more or less looking at illustration and fine art instruction. Their is very little difference betwen them compared to texturing for photorealism. CTRL Paint is a good source to stick with. I mean, even WoW generally says "There is one point light these textures are sourcing from."
I dont know if a wacom makes you better at drawing but ctrl z certainly does help if you get my meaning :) I also seem to do better when im using the wacom but thats probably just because i use the wacom more in everyday "life"
ya if your wanting a easy way to move whole islands, there is the move UV tools which selected a whole island and switches to the move transform for you. also tip for both the uv view and the 3d view, holding ctrl+lmb gets you a menu for converting between component types.
Generally, rendering with higher sampling (hit ctrl+p, sampling can be set to 100x and 400x now), will improve noise with both dithered blending and local reflections. If you can post some images of the problem, and/or send me the scene I'll be able to give a more detailed response. Thanks
I've been waiting for this since for over 10 years now. Amazing! Thank you. Can it by any chance do everything in reverse? Like extract a face texture warping it with a click, not manual Ctrl+T to flat pic (the traditional way), or clone from perspective source to flat texture.
If it's easy enough, I'd just mask off (Ctrl+LMB Drag) the area you don't want to affect. Another option is storing a morph target, and then use the morph brush to bring it back to original. There might be someone else who can better explain doing it through the brush settings.
The best way to currently go about doing this is to select the normal layer you'd like to adjust, select the Channels tab in Photoshop, and then select the red or green channel you'd like to change. CTRL+I will invert the channel. Clicking the refresh button in DDO will force 3DO to display the change. :smile:
Other than grouping objects, which is CTRL+G, you could have tried to change the Rotate Center. In your case, setting it to Selection will move the selected object with the pivot in the center of the selection. By default Maya rotates objects independently based on their pivots, that's why they seem to move where they want.
I'm gonna play mad scientist and tie ducktape around the cables maybe it's that. But maaaan. Open zbrush , at some point close zbrush/zbrush crashes , suddenly wacom driver isn't there. Then I gotta see the 'Alt' and 'Ctrl' keys all the time and it lags. Who thought that was a good idea