Hi, I'm working on a large circular stage that I've broken down to a fourth for the sake of easier modelling, and it certainly has been easier, but I feel as if it's still too large a model to be working on (considering how little variation there is, much of it can be overlapped in the UV) and I'm considering breaking it…
Desert Zombie: Last Stand has just been announced by Australian developers, Crystalised. Fellow Polycounter, Camikaze, is working on the project so we'll be keeping a close eye on Desert Zombie to see how it all pans out. With a release date set for July, we won't have to wait that long to try it out for ourselves. "Desert…
I posted some stuff before in the what are you working thread. Here is a first public release with some of the tools that I have been working on. Obviously the high anticipated SWF tween to Unity or texture map and tween data parser are not yet ready but maybe there is some interesting stuff for some of you in this. I am…
I made a slightly faster version (it's missing the checks FishMans script has and unwrap needs to be the first modifier, but those should be easy enough to fix), the most expensive calls seems to be the conversions, setters and getters. I'm guessing that the relation between vert/edge/faces neighbours aren't stored and…
In that case, how do you know there isn't symbolism of that type in games? You're asking the wrong question. That type of symbolism is non-visual. Meaning it wouldn't be something that the art-director, who is in charge of the visual cohesion of the game, would put in on his own. The type you're talking about is done in…
Hi Greg, thank you very much again for your reports! Fixed: now the Modifier Panel is refreshed when toggling T/M Smooth and Symmetry That's a wonderful bug report. The AttachNode was a coding bug, an index array out of range. Fixed. When you uninstall IC.Shape, it deletes every file from your system, so it cannot be…
4.5 updates Ninja Dojo 4.5 1. Fixed Ninja Sidekick to work with 2011 and above Ninja Topo 1.0 1. Added Ninja_Topo Tool in Bonus Tools Ninja_UV 3.2 1. fixed an issue with symmetry mapping doing too much error checking 2. added texture output Format. You can output to .bmp .tga .tif .jpg 3. Added Object Baking. 4. Moved…
None of these meshes use textures actually! Just flat colors in light. But I should have had better color choice. I am reading Color and Light right now to learn more about the properties of light. [ame="https://www.amazon.com/Color-Light-Guide-Realist-Painter/dp/0740797719"]Amazon.com: Color and Light: A Guide for the…
Polycount, I'd like to take this opportunity to thank you so much for hosting this competition, especially since I suspect you are bending your rules for us to allow a blogging style here during the competition. As a newbie to animation, this has been such a valuable learning experience for me to be able to see, learn and…
Hello. I've been working on the skin for about a day now, and am seeing myself run into the same issues I usually do when doing skin. Namely, it starts to blend into a mush rather than have discrete areas like skin does. A lot of my reasoning is based on seeing texturing.xyz models. I even have some of those textures, but…