hey there PC Decided I needed to abandon my generalized WIP thread and create a thread with more focus to possibly get more feedback. If you don't want to read my entire post, scan the orange text for summary :P. At the time of posting, the most recent progress can be seen at the bottom if you'd like to just skip to it.…
Hi all, Just posted this on Zbrushcentral and thought I'd post it here as well... Being a production artist at EA, I rarely get the opportunity/time to push one final image to completion. This is my second piece using render layers from Zbrush. My goal this time around was to focus on lighting and mood. Something that…
Earth is under great threat by a new planet that entered the Solar System. The new planet, Astatine, has proved to be overpopulated with glowing creatures that are willing to spread intelligence and great technology in the whole universe. You are Earth's representative, sent by humanity's leaders into space in order to…
@cbates540 I start out in 3D-Coat. For each color area, I make a new layer. I paint in a solid color, and set it to multiply. For example, for the skin I would select a beige color, and paint it only on areas of exposed skin. After I have painted in all colors on separate layers, I export the file as a PSD into Photoshop.…
Yeah, in an ideal world you would have a two layer setup for laqured wood, however its pretty easy to get by with only representing the outer layer in the normal map and gloss, as the roughness of the base wood would give the specular highlight a dim appearance. Its harder to do that when the layer below is significantly…
Hey All, I'm trying my hand at creating a small script in Maya to better protect my models, but I've hit a bit of a snag. The script I'm working on is supposed to do the following: A - Duplicate the Selected Object. B - Move the Selected Object 10 units on the X axis. C - Create a new layer and Add the Selected Object to…
Nice... lets see... -You can ctrl+alt+t a layer or selection to transform it and then ctrl+alt+shift+t to repeat the transform multiple times, comes in handy sometimes... -If you have a really messy layer stack and you want to hide some layers here and there one way(instead of looking for them in the stack) is to select…
====Day2 progress==== * I started refining the mesh of dress, didnt know how to tackle this at first with how dynamesh reacts with small areas at low resolutions so I ended up making it as 2 separate subtools (front+back / sides) then merging after im done playing with general silhouette, I also lifted the side parts up to…
Hey! Making a thread here to track my progress and share my process with how I create hair for games. So first of all here is a little breakdown of the texture sheet that I am using to create this hairstyle: I've built this sheet in a way so that it can be used to create a wide range of long hairstyles. The shorter hairs…
Hello All... Im creating textures for a model in photoshop. I've created the diffuse and spec, but I've run into a problem with the normal map. I've used the nvidea normal map filter to create the normal map. My first layer, which is my base texture was converted, HOWEVER, all of the layer that are stacked on top of my…