I'll post everything here, I did the best I can; Enjoy your day, and big big thanks to everybody that followed me! I'll definitely do more, follow me on my artstation to keep me on track: https://www.artstation.com/oxtonday See you soon!
ah jeez give it to this guy, hes going into the army at 17... he needs some kind of conduit to follow his own rules while following the commands from everyone else for the next 4 years... it wont take me nor ae. 6months to save for something like this...
Ok there appears to be some confusion on both sides because I'd initially thought you're already defining secondary shapes whereas now seems as if you've begun this model using a dense high poly grid, instead of following a conventional polygonal workflow regardless of whether your end goal is either creating a game asset…
If you have not received a response from me please follow up. I am completely booked right now. I will be needing additional artists in about 1 month, please follow up then. Please Like and Share the official THON facebook page to help get the word out. facebook.com/thonthegame www.thonthegame.com
kimmokaunela, following you with all the hard work you had done I thought you were for sure going to place. Glad we got to learn a lot. It was great following you. With the skills we gained from this comp its only going to make us better artists. Best of luck, William
Gir, i dunno I think following the reference you posted would be a step in the wrong direction, it looks like the artist just put a bunch of big muscles to look cool, I definatly think that Grim should continue following the skeleton he is currently using as it is -MUCH- closer to typical wing skeletons
Hey! I unfortunately I don't really have much tutorials anymore. I used to follow stuff obsessively but the free stuff for this topic (I'm a hobbyist) isn't really good quality. I am following the amazing 80 lvl advice/guide here though: https://stylized3d.80.lv I'll look at these, thanks!
hi there, im trying to apply fur in maya using xgen but i get the following error (Cannot add the following items to the set since the set has restrictions on membership : groom_description4Shape) i get the error whenever i create a new XGen description using groomable splines (use for short hair, fur,grass etc) any ideas?…
Hey guys, I've had a look around and I'm pretty sure this is quite possible. But my mesh doesn't follow my rig animation when I change the blendshape influence. I made the blendshape after both rigging and animating. Would this be the issue? I don't see why it would. Here's an image with and without the blendshape, and you…
Ah ok, I'll have another look through it. I've used the basic NavAgent to get a basic enemy to follow, but I suppose that using a system where a random point around the player is picked and then the enemy follow that so they do not always end up right on top of him will work?