My agent/boss man has taken pity on me, because my HP's GPU went kaput. He decided to buy a computer that I can use, however it's on his term and I was offered a DELL laptop or one of them spanking new iMac G5's with the whole mess built into the screen. Obviously, I took the iMac option. I'm done with expensive powerhouse…
Yes, variation came to my mind also (you got this far might as well go all the way with it). Can see the pattern on the green elements and it was a little meh to me, but otherwise i can understand how complicated these graphs can get. Makes me appreciate alternative sides of the production pipeline. Otherwise this is kind…
A few images of the new MAG-7 skin I made are in the post above but if you want to see more of the screenshots in game, go to the Steam Workshop link right here:- http://steamcommunity.com/sharedfiles/filedetails/?id=752063257
Hello again, sorry for being late! i went through some things and i feel like i moved too far from initial concept. when i started texturing i realized that i cant make glass look good so i went to artstation for more inspiration and met this chests…
I can't speak to traditional, but for digital sculpting what helped me improve is documentation and consistency; it's difficult to gauge if you've improved, and by how much, if you don't have before/after images. Improving is a physical transformation, much like working out. You're remapping how your brain thinks and…
Welcome everyone to the 101st Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…
Hey. This pack of tools originates from a toolset I wrote for 3ds max nearly 20 years ago which I converted to blender when I switched on version 2.8. They where used in a few productions so far and shaped around typical needs to streamline processes blender does not very good. There might be still some incompatibilities…
So i am working on a medieval structure for my portfolio(beginner artist:)) which I did half in Photoshop and doing half in substance painter.:poly122::poly142: Now i am facing a problem in the stair part where the height map of the base stone [IMG][/img] is blending with the variation/damage I added[IMG][/img] and giving…
I am trying to model a transmission tower and I want to make these powerlines using a transparent texture. Am I going to need a bunch of line segments in the plane for the texture to work because the image is stretching? I want this model to be used in a game engine so I don't want much polygons on the powerlines. I…