My agent/boss man has taken pity on me, because my HP's GPU went kaput. He decided to buy a computer that I can use, however it's on his term and I was offered a DELL laptop or one of them spanking new iMac G5's with the whole mess built into the screen. Obviously, I took the iMac option. I'm done with expensive powerhouse laptops, they aren't stable.
AaaaNeeeWay, does anyone know any decent 3d software for the mac? I've heard "shade" is kinda cool. Aparently used by sega no less. I was after something that I can do polygon modelling with, and has export (to director) functions.
I'm keeping my onions peeled!
Replies
btw. i think the iMac G5 is an old hat, the intel powered one seems to be their new model. but you are lucky, hardly anything runs on that intel mac at the moment without some form of emulation that apparently drops performance down to G4 levels.
Either way, G5 is the latest and it's got all the same bits and bobs of a normal graphics hungry PC. Sooner or later the better software will come out. Who knows, maybe the intel one can emulate windows a bit quicker!
I'm gonna check out what the MODO fuss is about, Maya might well be out of my reach. Of course I can now try to sell MAX so I might have *some* cash to buy this software (that unfortunately is hard to find by other means. mums the word on that one.)
The Silo/Maya/Zbrush combination sounds good though, maybe one day we can just cut the Zbrush out, if Silo's displacementm painting matures enough.
Blender
maya is very technical and complex. consider it if you are looking for an allround package. if you're coming from max and have never used maya before, it will be quite tough to learn and get up to speed with it.
if your coming from max your not going to like maya
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If going to max from Maya, You randomly crash more and have a bad shader system.
sorry, couldn't resist!:D
Silo, Maya, zbrush, Cinema 4D on the Mac.
shade really reminds me of "real 3d".
I miss "imagine", are there any like that? (BTW I hate max, sooner I'm shot of it, the better. In the past 6 years of using it I've never once bothered with anything but the polygon tools)
for pure keyframe animation, there's also sega animanium, which i found pretty weird tho. apparently popular in japan (the program, not my taste).
i have very vague memories of imagine (was that the thing that ran in amiga's HAM mode? 4096 shades of flickering interface grey-ness) ).
guess cinema 4d wouldn't be a bad choice either, seems it has grown a lot and is not some left behind retard anymore. also, maxon seems to do a better job in porting software to the mac than others. cinema seems pricey tho.
lightwave on the other hand - if you were able to understand that thing that must have been written for the inhabitants of pluto originally, then you would have one worry less that seems a big concern on apple: bad or even worse hw-accelerated display drivers. also, LW is cheap and alround, might come in handy, at least i myself am using stuff like animation or dynamics features in modelling all the time. wouldn't want to miss the extra functionality.