Hey, so I'm doing a race track for a game and I looked at some of the official r factor 2 textures and it seems they have packed allot of textures into one sheet and I'm trying to figure out whether they would have just set up a sheet full of textures and then uniquely textured each piece in maya,max etc and used the sheet…
Simplest way to bake a lightmap in maya: 1: setup your lights 2: apply a basic gray material, specular type if you want it. 3: open hypershade if not already open 4: select your mesh and the material (hold shift) 5: in Hypershade go to edit>Convert to File Texture(maya software) 6: set up your options for the conversion.…
I run a successful art studio with my partner Leo who does all the texturing for me. He is going to be swamped until June with school related stuff, so I'm in need of a talented, experienced texture artist! Someone with an understanding of hand-painting textures in Photoshop, brushstroke by brushstroke. More importantly,…
Hey I'm looking for texturing tutorials(Characters, clothing, hair, animals, objects, etc.) I don't want my textures to be too realistic but not too cartoony either. Any texturing tutorials recommended?? Thanks in advance!
I'm curious about best practices for using a single texture space for multiple objects. Currently I'm working on cash register, checkout counter and safe. I'm using one 1024x1024 texture for all three props. Is this a good way to save on texture space, or should I just move to smaller res and put them in there own texture…
Hi guys,I was curious to know what is the current trend about texture resolution for FPS weapons games, like Crysis 3 weapons and similar. I'm doing a weapon myself,I soon have to texture it and I was wondering if a 4k texture for portfolio purpose would be seen as acceptable for presenting a FPS game weapon or if is still…
Hi, I've set up network rendering to speed up the baking of the textures. For starters I used 3ds max 2014 with backburner tools. Issue: I want to bake AO map with mental ray and I can not force the backburner manager to assign texture baking job to more than one server. Setting up the Distributed Bucket Rendering in the…
The polycount indicates that your model is meant to be seen from a distance. With that in mind, your texture should be -low resolution -clean -very readable It's none of those things. In addition, you have photo-realistic details (the rust and metal textures), mixed with some obviously not photo-based details (the bolts,…
This is a CETME C Battle Rifle I've been working on. I'm still struggling to make "good" textures for it, and would really like some advice. I'm trying to stay really subtle with my approach here, lots of very light layers laid on top of a base coat & curvature map. I'm still about halfway through adding details and…