Hi everyone! I've recently brought my showreel up to date (looking at it lately some of the work was sorely outdated and it needed bringing up to speed). So I've done that and I wouldn't mind showing you all, and any feedback you can throw at it would be appreciated! [vv]133223190[/vv] Any and all feedback is appreciated.…
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
Albedo, into translucent & transparency, but yeah it was an error cause i am still learning this "new" thing, no team mates or anyone that does this irl near me or anything. Found a guy on youtube i think he does twitch also that helps me get closer to my goals while i still have to do something on my end to get the look…
hey guys, figured I'd start a thread showcasing my W.I.P on current and future personal projects. however, seeing that I'm pretty lousy with updates ill do my best to update regularly To kick it off here my take on beast from the X-MEN. Ill post some more of the full body later today as its Pretty damn late.
Hello! here is another fanart i did to keep practicing my character art. My idea was to make something similar to those final fantasy characters, that kind of stylization. Mad respect to the guys who make that fabulous hair at Square Enix haha I find it really difficult. If anyone has an idea on how to push this forward or…
Finished the game late last week, had a real blast. The volumetric effects in this game are awesome if a tad demanding. Looks spectacular in DX10 at 1900*1200. I didn't find it that difficult tbh, just that annoying amoeba part at the later stages of the game. Just started reading the book and you can tell the devs did…
I have tried making them a unified chunk to see if that would affect anything (at least as much as possible so there isn't horrendous stretching) And it didn't change anything. I can post my UVs later as it is kinda late. Thank you for your continued effort, as I have exhausted all the avenues I can think of.
A Selous Scout model I've been working on in my spare time lately. I hand-painted the skin and facial hair in the texture later on. I'm still not very good with polyopainting. I only used polypaint for the legs' and hands' texture. The Low-Poly ~ 13000 triangles. C&C would be much appreciated on this one. It's still WIP.
Muzz: Thank you so much for the excellent advice. Sorry for the late reply, it means a lot to me and I will work hard on my fundamentals, admittedly they are a subject that i'm aware are very important, but hate working on. But for the sake of my art I am willing to push past my discomforts on working with them. Thank you…
I don't know if Torque has improved lately but it's gained a pretty bad reputation as being a buggy hard to use engine, hated by artist and programmers alike. From my personal experience, I'd recommend UDK or Unity. If you have good programmers on your team they'll be able to look at more engines and weigh the pros and…