i have question regarding matrices in MEL. i want to store vertex color information for a mesh in a matrix. as i don't know the size of the matrix, i need to query the vertcount, which will define the dimension of the matrix. somehow MEL does not support variables to define matrix sizes like this example: int $a = 1; int…
There are hacky ways to do this, see the latest demo video of Allegorthmmic Alchemist for an example of this in practice, removing lighting/shading info from a texture. You end up losing detail. More info why https://www.unrealengine.com/en-US/blog/imperfection-for-perfection
willing to discus payment depending on the artist its my first post here so im not Really sure what info is needed would prefer someone comfortable with anime proportions willing to pay good money sorry if there isnt enough info in the post any questions that need to be answered email me at Axlar12@gmail.com
Hey everyone, We have an opening for a low poly modeler in our San Francisco office. We develop games targeting women, so if you only like modeling zombies and orcs this position may not be fulfilling for you :) Sugar Inc. is looking for a full-time Junior 3D Artist. Were looking for a talented 3D artist with a passion…
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
I'm a fourth year college student focusing on digital painting with some 3D stuff on the side. So here I will shamelessly dump my recent stuff or sketches for any comments, critique, feedback.
I think i know what im talking about. Its 3D and isometric, pretty easy to work out if you read the info and see the pictures. New page info, new video and AI graphs! https://www.kickstarter.com/projects/1458946275/fall-of-civilization
okay updated for lina design info, gonna stop for this because keep doing same thing making me demotivate :( move to PA first temporary till the modeller ask me need extra info for certain part. ** got update on first post too.