Hey guys! I want to share my latest work. So far its my Airbus A320 Cockpit in HP. Realtime model with textures will follow soon. To addition, its a part of my bachelor thesis. Main focus there simulation in VR. So the VR model with all his functions will follow. Hope you will enjoy it and critics are always very welcome!…
Hey, YF_Sticks Thank you for your response and for the encouragement! I will follow your recommendations and also look for those concept art, photography and art fundamentals studies. Hello, zachagreg, Thanks for your reply! I think your comments are very accurate. I will improve my portfolio by following your advice.
I follow ya on all but "diagonal UV shells." Does that refer to UV shells in the map that are located physically diagonal from each other? Does this negatively affect things? The workflow I followed for this was to unwrap the whole body and then split it into pieces to make the sculpting less intensive and not drag down my…
Lighting & Special Effects Artist Threewave Software is looking for an extremely talented and proactive Lighting & Special Effects Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create lighting rigs for environments…
Welcome to Wanderlust: Rebirth ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome everyone, on behalf of Team Wanderlust, we are proud to release the open beta of Wanderlust: Rebirth! But before you guys start stampeding over to our official website, there is some useful information to be heard as well as a chance to win a free copy…
My name is Vipar and I represent a small group of people who want to put a 1st/3rd person action game together. We believe that we have a truly original story and concept, and we hope we can turn it into something incredible! We have started already, and we have the story basics down, and the GDD is still in the works…
My goal here is to build this rifle in its entirety. I'm building every piece within a minimum accuracy of 1/100th of an inch, which may sound absurd but when everything needs to fit perfectly, minor mistakes are very large. The visual goal here is to have a 100% accurate hi-res model of a complete rifle assembly which I…
Hello! I am new in 3D, so I have a noob question about UVs, seams, and the following render in Arnold. Currently I am checking the following pipeline: 1. High poly in Maya. 2. Low poly in Maya. 3. UVs for the low poly in Maya. 4. Baking in Substance painter. 5. Exporting the textures back to Maya and rendering in Arnold.…
I'll definitely be following this. I was wondering though, could you use these techniques to make a terrain that isn't square. A better example would be this picture: http://static.desktopnexus.com/thumbnails/67722-bigthumbnail.jpg I assume I'd build a base mesh similar to that shape and follow the rest of your steps?
Dang it turned out beautiful! Followed it since the beginning and enjoyed every part of it. I hope you someday let us run around in it but I guess for now I have to settle for a video :D Great work man! Looking forward to follow your future projects.