I made a quick shrine stone, added some vegetation and details here and there and played with the post processing a bit: Next, I'll add some other camera angles to push me to add details and storytelling elements and try to make this a portfolio piece. I feel parts of the house like the ladder and the railing still feel a…
Modeling is almost done, which means I have plenty of time for everything else :D I went with fully modeled stones. I tested a few different approaches and this looks the best in my opinion. It allowed me to only use a single material for all of the stone walls and the chimney while keeping the stones' placement aligned…
Hi! I'm Clara (aka Vegel), I'm a 3d character artist and today I would like to share some of the work done for Oden ^^ first title now in development by Rattingham Studios! Artstation - Clara L. Vegel You can see the statue in the trailer above. ^^ I sculpted everything in Zbrush and textured in Substance Painter, then I…
Heya! This is my first time participating in one of thsese as I've always just missed out on the previous ones, but I'm excited! I decided to go for the stylized environment, as I've been wanting to practice my skills with similar artstyles for a long time, and it gives me a good reason to get better at UE. This is the…
Hello everyone!Here's my latest ue4 scene based on the topic "The First Snow"! The scene is made in Unreal Engine 4. I made the initial concept in Blender, which I later exported in Unreal as a blockout.https://www.artstation.com/artwork/GaDrB3 --- Original post / WIP --- I'm currently working on an environment piece as…
Orcari games is looking for a creative environment artist to develop stunning natural biomes targeted at the next generation of consoles. Candidates should be pioneering, driven and self-motivated. The role is remote so a high level of communication and self-management skills are key. Requirements: * Portfolio containing…
Hi Polycount, I forgot to actually post this. It's my entry for the Artstation Feudal Japan Challenge and I thought it'd be nice to share it here with you fine folk ^^ I spent a bit less time on this one compared to the previous challenge, with a focus on messing about with vegetation and a very, very green scene. Part of…
I'm a huge fan of the work done for Uncharted 4 by the artists over at Naughty Dog. I've isolated an area within the game that I believe embodies the 'Naughty Dog spirit'. By that I mean that there's a ton of vegetation, textures, ruined buildings and storytelling. Most Recent: Reference: Disclaimer. This is the first,…
Hi, i was browsing some European game companies website to take a look at the various positions and i noticed that there are way less Environment artists or Prop artists positions than some years ago and instead i noticed a lot of request for Level artists. Now i always knew that in the "Environment field" for games there…
Salutations community, This is my first challenge and post of any kind on Polycount. I'm coming out of a long 3D/art hiatus, as this competition seems to be calling to me- thanks Allegorithmic! (Not just because I'm a big Game of Thrones fan) Programs I plan to use - 3ds Max Sculptris Zbrush 4 Photoshop CC 2014 Most…