@GulliblePotato No one I know was ready for the industry after uni including myself. If you went to uni for this it means that its something that you really want to do so even if you are not there yet you should not give up. I was in your shoes once, I didn't get any replies and if I got one it was a simple no. Which only…
@Lemenus when modeling firearms you usually start with the cartridge because that gives you the diameter of the barrel and from there you can extrapolate most dimensions. For Mossberg 590A1, it's 12-gauge so I looked up the bore diameter for that and another search gave me the outer barrel diameter as well. Knowing the…
Hardmesh is a similar plugin (have not used). Max started updating their triangulation algo over the last few versions, running this command might fix the issue:$.enableEnhancedRetriangulation = trueor adding edit poly modifier
Hey Everyone! I am opening this topic to showcase my 3D sketches, and hopefully receive some feedback on them. I will try to credit the concept artist on each sculpt (as far as I know where the image comes from). I created this sculpt the other day, it took around 3 hours or a bit less than that (starting from a sphere). I…
Hello! So I've finally worked up the courage to enter my first Polycount contest. League of Legends is one of my favorite games and the work Riot has been doing to expand the Runeterra universe is fantastic. I will be updating the first few posts in this thread with my progress. Best of luck everyone! Entry #1: Star…
Hogwarts Legacy Fan Art - Materials PART II This project focuses on a material-based environment workflow, starting with a procedural material in Substance Designer and evolving into a trim sheet–based modular system. The goal was to achieve a consistent visual style while remaining performance-friendly for real-time…
Thanks a lot Celosia. I use a lot of Higgas groups too :) Have started something like this a while ago, then stacked and fallen deep into a rabbit hole. Your split sharp corners by attribute gave me a fresh idea. So simple.
If you have game ready models, start showing them as they are. re-beveling and subdiv added on top for "beauty" is shooting your foot.The imo easiest and quickest way to render game ready models with a low barrier is using Marmoset Toolbag. drag drop the meshes as a gltf or fbx file into it. Throw a good lighting on it,…
Hey guys, I will be making a Star Guardian skin for Rakan. I changed the topic to star guardian from heartseeker, cuz he got a new Sweetheart skin now, I dont wanna do the same theme for this contest. Anyway I hope i can finish it in time.
Hello all, I'm currently building a sci-fi modular environment and I want to implement the whole Star Citizen/Alien: Isolation technique into the whole process of this piece where I will use face-weighted normals and not have to bake any asset. I would be using tileable textures, trim/decal sheets, and possibly POM. I have…