You should be able to embed Vimeo here, see instructions in this post: https://polycount.com/discussion/150407/animation-forum-how-to-post-your-work Nice job on the rig! Can you share some details about how you set it up? Maya maybe?
Hello, so i ve read the guide for uv unwrapping and baking. it says where u have hard edges in your mesh, you need a uv border. but how do you unwrap a mesh for baking that has no hard edges at all ? an oversimplified example of a mesh without hard edges: kind regards
I sculpted the model inside zbrush and i want to do retopo the model inside zbrush or topogun because i want to do rigging in maya and which one is easy method..
When making things like guns for video games do the models need to be water tight as in all of the verts welded together? Or is it ok if some parts are just separate objects overlapping?
Hello, everyone! I'm a Computer Animation instructor at Sheridan College in Ontario, Canada. I'm pursuing my Master's, and my topic is rigging education. I’ve found rigging to be one of the more challenging aspects of our curriculum--and I'd like to figure out how to do a better job teaching it. (I’d also like to use my…
I am accustomed to use custom and often parallel or perfectly radial on cylindrical forms vertex normals and transfer them to lods . That way it works independent of any topology and through several lod levels usually . Support lops and bevels don't survive through lods very well . Also I often transfer /use same UVs on…
Guys, can I make a model exactly as it is or was created and put them in my portfolio ?? I mean, as a Buster sword carried by Cloud in Final Fantasy VII, or any real weapon without any label / Logo or another active game or a Recap of an asset maybe, I just wanna to be sure, thank you
Thank you everyone for your interest. The gig has been filled. ------------------------------------------------------------------------------------ I’ve been working on a spiritual successor to Future Cop LAPD for a few years now, but I’ve been having a difficult time finding an animator for the occasional job animating…