I sculpted the model inside zbrush and i want to do retopo the model inside zbrush or topogun because i want to do rigging in maya and which one is easy method..
Some artists swear by retopology in ZB. Personally I would use retopo im ZB mostly for the modelling process and move the entire (decimated) model with GoZ to an external application for the final low poly game mesh. Just because there are more tools in an outside application and also that is where I will do the uvs.
isn't exactly a proper description of your issues. Where are you at? what do you struggle with? What do you not understand? Any tutorial you are following?
Don't expect anyone to give you a complete guide on retopo in zbrush just so...
do your own research and ask specific questions if you hit a wall.
Replies
"i am confused"
isn't exactly a proper description of your issues.
Where are you at? what do you struggle with? What do you not understand? Any tutorial you are following?
Don't expect anyone to give you a complete guide on retopo in zbrush just so...
do your own research and ask specific questions if you hit a wall.