I'm looking for a 3d animator to animate 3d action female hero for a game. Animations include locomotion, combat animations, weapons etc. I'm looking for animator experienced in creating animations for a game in Maya with high detail character. Good fit for someone who enjoys / is familiar with action games ( DMC, Hades,…
As part of a college brief I was given the task to create 4 objects: - a melee weapon - a long range weapon - an item of clothing - an object from home. Concepts. Melee Weapon: Sword. Long Range Weapon: Bow. Item of Clothing: Pin Up Doll Dress. Item From Home: Water Feature.
My name is Ben Leary and I was responsible for converting concept art of the base weapons from Firaxis into game-ready assets under the supervision of their weapons lead. All weapon modifications were created by the weapons lead.
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Looks super clean and super tight. If you want to make great renders just look at artstation picks for reference. https://www.artstation.com/search?sort_by=relevance&query=weapons
Hey guys! Im a long-time chivalry player so Im absolutely stoked about this competition, going to try my hand at creating a new model for my favourite weapon, the Sword of War (SoW) Ill be working off historical replicas of swords from the medieval era, predominantly looking at 13th-16th century longswords and bastard…
Team name: RedCell Studio. Project name: Clan Arena Brief description: Clan Arena is a first person shooter game that is constructed with the C4 engine. Target aim: Freeware at this time but we could still chance this. Compensation: satisfaction of creating the game. Future funding and portfolio filling Technology:…
@JamesBrisnehan, thanks for the ramble! To be honest, in real life I'm not much of a gun person, I do however love fps games and find them (used to at least) incredibly fun to model. I would really love to be a weapon's artist someday, and I think that's why I'm kind of "stuck" modelling weapons. Like most people I have…
So i want to call this finished for now... :D I Added a Noise Filter for the Rough Plastic to become more realistic. But maybe the opacity i a bit too low. The Weapon has 4 Materials applied: Rubber, Rough Plastic, Gun Metal and Iron. But i have to say that i have changed a bit the default values of the gloss and spec.…
Thanks for the reply. 1. What use cases would I use creasing for over the other 2 options? It seems to be used for keep certain edges sharp and hard. but by that logic wouldn't it only apply to weapons or props with blades or something sharp? In the reference below, the artist mentioned the high poly is a mix of subD and…