More progress! Still going through the process of unwrapping and making a few adjustments to the geo as I go throughout the model but finally getting more materials on it and trying to find the right color balance. I'm limiting myself to a few materials, so it feels more cohesive throughout and only making slight changes…
thanks so much for the feedback guys! enoki - thanks, yeah I have uped the spce and should now be reading more like metal! Abrvpt - I am getting this alot. You can get red stocks like this - http://i21.photobucket.com/albums/b280/Sycoil/AKTable.jpg But not many people seem to know. I might change it, im not sure!…
It's been some time since i've updated my progess on this project here, so I thought I would show off what I've progressed with since the last post! I've had to learn Blender for my new job (yay!) and have been tweaking and making some new assets in Blender for this project aswell just to see how making assets from start…
hey guys, sorry for no updates at all, im still learning to work with Zbrush and learning the process of texturing. hopefully i'll show you my new progress soon. Have a nice Holiday! Wiz
awesome work! I love the lighting in it. Any chance you can ctrl+alt+shift+'e' your progress next time you do a painting? I'd love to see your process :)
Hey, I'm really enjoying substance painter right now. However I'm confused as to how I can export Specular maps for UE4. IN SP the only shader option I have is Metal-Rough, from my UE4 understanding metalness is not what I want as I've been painting specular maps. In the export options there IS a gloss-specular option…
Ambient occlusion is visible in the buffer visualisation view, it is activated under 'Lighting Components', it is activated in the post processing volume and I have also tried activating it in the world settings under the lightmass tab. Nothing seems to work. I also tried setting my engine scalability to cinematic across…
Adobe have completely stifled any forward progress since the icon went green - this is true and it's a real shame. It's still as powerful as it ever was though. and I'll say it again.. Difficulties with dependency and library management are and have always been a skill issue - the system is robust, customisable, portable…
The robot has progressed to the point where it can write code that functions but I'd still make it cry in a code review. this is actually solid progress
The McMillan CS5 is a weapon I have been working on and off for while in my spare time and I wanted to start posting my progress so far. Blockout stage is completed for the whole gun. Midpoly versions of parts that are completed so far. I wanted to refresh my memory on my whole workflow pipeline so I decided to take the…