Hi everyone, I have two cameras. One exported from 3DEqualizer into Maya & the 2nd camera exported from Unreal to a FBX file. I want to match my Maya camera to the Unreal camera so they will start at the same point. How do I move my 1st camera (this cam in a group with geo, locators) to the exact place of the 2nd camera so…
This came up in another thread recently, flipped normals will also cause problems here. I'm not certain of any one-stop-shop for everything UVs other than the polycount wiki and Maya's documentation. One tip though: Try to make it a habit to clear history every so often when doing UV operations. Maybe that's my old-school…
I'm pretty sure the filter types available vary based on the host application - which is both crazy and annoying. The Mipmap LOD bias definitely helps in Maya, but maybe thats also variable based on the host app. Its not too hard to code a very basic post filtering sharpening function but the results can vary from mildly…
There is a new tutorial video for Maya on the new Bonus Tools; Extrude and Preserve UVs. The video is one in a set of films on the Bonus Tools for Maya by Steven Roselle. He is one of the on-staff artists at Autodesk who specializes in Maya and games. He's often the one that Autodesk sends out to directly talk to the…
Hi, I've recently switched to Maya from 3DS Max and I'm struggling to find a way to preview existing UV seams in the viewport. I.e. if you load an UVd model into Maya and just want to view the seams outlined there, not necessarily edit them. In Max you could stack an Unwrap UVW modifier and it'd show them up in the…
Does anyone know of a way to view maya tangent space maps without a maya license? I'm working with a programmer who doesn't have a maya and it's time consuming for him to have to send me things to test.
I'm a Maya user who's never delved into Max to any great degree, but from what I've heard from friends of mine the animation/rigging tools in Maya are a lot better than the ones in Max, so if you're looking to develop either of those skills Maya might be worth a look. If you're just doing modelling, the Maya modelling…
hi there in next week i will need to deal with a lot of import and export obj files(thousands). im trying to get organized myself. i use http://www.creativecrash.com/maya/downloads/scripts-plugins/rendering/c/open-maya-project-images-folder and i create my folders and and is a easy way to get acess to them without much…
I'm working on a character model at the moment. The only real goal is to establish a workflow for creating modern video-game character models. My current workflow has been Sculpt in zBrush Retopo and UV in 3DCoat xNormal for Normal maps and AO Some hardsurface bits or basemesh construction was done in MAYA but it's not a…
Hmm.. It tried it out myself and it works properly for me. I asked around and I was told that the "add divisions tool" only works on four sided faces. They might look like four sided but they might just not be and because of that maya goes nuts. Maybe you have a lone vertice on an edge, making a face have more than 4…