Hey everyone! I've always been reluctant to post my work in the past (I didn't think my projects were at a level worth showing), but it's time for that to change! I really think some suggestions and critiques from those who know what's what can help me improve in ways that my roommates are unable to do. I'm currently…
I don't understand the ribcage when it comes to skinning. Am I supposed to skin to the ribcage, spine3 and spine4 OR do I just leave the ribcage out of the skinning and just use it as a controller? I've been trying to find documentation on this, but having trouble. I will update this post if I figure it out.
hey guys i just started work on a bit of fan art after seeing the trailer, i started modelling on and off for about a month now and finally have some free time to work on texturing it, so far i've only really started blocking in colour so there is not much in the way of details in the texture, i will be updating here often…
Forgot to update my thread, I'm so lazy when it comes to posting stuff, if I had a robot or something to do it for me that would be great :D Here was the first stop for my piece, went about to gather critique on how to improve it
Thanks D_Wall, I will post the baking result + alpha soon! :D Now I'm playing a bit with Weapon sculpt, this is the initial idea that I liked. The idea is to focus in 2 main points: - The weapon should be self-maid, simple. Nothing fancy, decoration or this kinda'.....but something anyone can came across in order to design…
currently I'm trying to polymodel human faces without references.. and in particular I'm struggling to understand how to connect the following fascio, if I do connet it stright on, making a bridge withing the nose, I think that I do increase too much the polycount, also for some reasons it looks wrong, any tip?
I was mainly a Prop artist (furniture and the like) when I worked on RDR2 [ame] http://www.youtube.com/watch?v=yVHlP3wWNFE[/ame] [ame]http://www.youtube.com/watch?v=_YJG9GzKoaE[/ame] [ame] http://www.youtube.com/watch?v=sHwgV6mCoco[/ame] http://kotaku.com/5520035/the-real-history-behind-2010s-big-western Was a ton of work…
Well ya. Of course they need to destroy certain things in the game. Sometimes you need to destroy something to rebuild it better. If they tried to just put a bandaide on what was broken, people would complain even more so. They realized that the problem was at its core and couldnt just be a quick fix. It required a…
Thanks Jeffro / EQ. DarkRayne is a fan favorite so far. The publishers loves her so much that they're thinking about making her into her own character. She's going to have an issue devoted to her in the BloodRayne comic. Cowgirl Rayne's initial design came from Juan after he saw pornstar Tawny Roberts sport a very sexy…