Hey all, I recently put together an article on what I look for when hiring applicants for a character art role. Hope this helps some peeps! https://www.linkedin.com/pulse/character-art-game-production-making-most-your-portfolio-baj-singh?published=t Cheers!
Hi I just want to preface this by saying I have very little skill or experience with Unreal Engine. It seems a bit intimidating but I wanted to create a large map that looks like it belongs in a video game for my portfolio as an 3d artist. I guess my first question is can Maya even pull off having a huge map like that?…
I had this problem in 1.6 and after I upgraded to 1.7c. I'm using Photoshop CS5.1 and this problem popped up today. Here's my ID map: Here's what I link it up to: Blue - Platinum Red - Painted metal Green - Painted metal White - Steel Orange - Glass Pre-generation: Post-generation. Here's what dDo gives me after having a…
I'd move your demo reel to a seperate sections and have a very simple front page. Take Clinton Crumplers site for example: http://www.clintoncrumpler.com/ As soon as they open your website they should be able to see all your work and who you are. Personally I wouldn't have a breakdowns page and would just have your 2-3…
That's part of world building yes. But to be perfectly honest, as someone who is just getting into env art, you will need to build a portfolio of assets that were done by you. A world builder also needs to know the ins and outs of terrain generation within an engine. Also creating tileable terrain textures will be a must.…
I read this carefully, and you’re not crazy; this is a real gap in most organic pipelines. Your problem isn’t “retopo” in the traditional sense. It’s that decimation destroys semantic edge information, and every downstream step (cleanup, seam placement, iteration) is paying that tax again and again. Autoseams fail because…
could just be the skin and muscle being the same colour here so i may be wrong, but my thoughts are (looking at quick references) you have to ditch the skin around his left eye and have the muscle being the more prominent element... im not sure if his skin pattern varies from film to film - so just double check that area…
i believe the epitome of being a successful artist is not when people recommend you just because they know you, but because the quality of your work is just stellar and very commendable and people know you by your ability. looking at the other posts i found: "its not what you know , its who you know ..." and "Alot of…
Hey All, I'm looking into ways to most efficiently handle a large amount of tiling environment textures that will be shared across a large amount of environment objects. What are the best ways to tackle this? I'm currently mulling over packing 512 textures into an 8k atlas. This would give me 256 different textures to work…