Hello everyone, My company is planning to get their foot into the industry, we will be hiring people to create game for us and and launch some 3D online challenges. I am an extreme newbie when it comes to Game Art, so I do not really know how technicalities work. Can someone tell me, how can I check if the work that we got…
Hi folks, I'm trying to get the finishing touches complete for this piece done, and I would like some feedback on the texturing and lighting. This was an entry for the Beyond Human challenge a few months back, I have my WIP progress there: https://www.artstation.com/contests/beyond-human/challenges/30/submissions/21739…
In continuing my journey to get reacquainted with creating 3D Assets and building my portfolio, I am going through the previous Monthly Environment Challenges. I chose the revolver from Challenge #48. (I'm not sure if I'm supposed to add to the original thread or make my own. I thought I should make my own so I wouldn't…
The problem is that people always go for the easiest / cheapest way - "Foo strategies" even if it makes the game trivial and less enjoyable for them. As i previously wrote as example; If I give the players a weapon that is better than anything else and their game loses all challenge and gets very dull and boring as a cause…
Last week me and three of my class mates went up to SOFE (School of Future Entertainment) in Karlshamn, the occasion being that they where hosting the anual "24 h game concept challenge". Also, the students of SOFE where showing of their entries in GCC, The Game Concept Challenge, and many of them where quite impressive.…
I don't know how you've done that, but your guess about the ceiling parts is absolutely right. Actually, it was created during an art challenge, so I was just aiming to make the best possible piece from a visual perspective. I've heard in some interviews that it's possible to adjust or teach someone the technical aspects,…
Greetings fellow polycount members and potential employers! My name is Roman Masalov, I'm a freelance concept artist and illustrator with 7+ years of experience capable of wide range of work: from character and creature design to environment and props design, using both 2d techniques ( painting, photobashing) and 3d…
With this project, I challenged myself to create a game ready asset. I created this axe using Maya, ZBrush, Unreal Engine 5, and Photoshop. I am super proud of how this turned out, I worked super hard and I think it shows! Original concept by Alexandre Caodou!
I think that if there is an official challenge out by Valve, and if we really wanna show up in numbers as the polycount community, it would be worth postponing for a month. Splitting interest with 2 competitions might be a little tough to handle for collabs and other group projects. That being said since it is unofficial,…