Hey everyone! =) Wanted to congratulate everyone that participated in the challenge! Some wonderful discussions and it was great to see the different methods everyone used when approaching the same concept. Everyone's work came out spectacularly and I couldn't be more proud. <3 Now that July is upon it's also time for the…
Hey all, new project for my final semester in school. I wanted to track my progress from day 1 with this so I will post as often as possible for every bit of progress I make. So here's the concept I'm working from. Here's a paint over showing planned modularity. And here is a quick block out I did in UE4 Also here is a…
Hello, Since this was my first encounter with CryEngine it took a bit longer then desired. The goal was to create a map with contrasting colder interior and warmer exterior space with good variety of surfaces, lighting and atmosphere. Environment was inspired mainly by the abandoned soviet nuclear lighthouse located inside…
Hey folks, Just starting on learning CryEngine - Curious how folks are baking out their normal maps etc. I understand the general process of creating normals (from high res geo) - More so curious about CryEngine specific stuff. (This is also in regards to hard surface/mechanical modeling) How or are you using shading…
Yet another addition to the pack. At this rate they'll be giving away Humble pack 4 free with sales of 3.....might as well be anyway. [ame] http://www.youtube.com/watch?v=SL0WH8ry30E[/ame]
Hey guys, I thought I would share this project I recently finished: A fanart of the Abyss watchers of Farron from Dark souls3. This Is my second attempt at making a fully optimized, game-ready character from scratch, so any critique is very welcome! For the software and tools I used for this project: Maya/Zbrush for…
Hi, For a long time I've been quietly enjoying all the awesome stuff people are posting here on polycount, but never really shared any of my own work. Since I just updated my portfolio I figured I might as well try to be less of a lurker and for once share some of the stuff I've been working on at Crytek.…
Hello :) I have a problem with my metal stairs. They are way too dark, much darker then in Substance Painter, where they are quite... metallic. Here they are black. I have ticked of SRGB at both metal and roughness map and both are picked correctly. At least I guess^^ When I change GGX to none it becomes even darker. This…
Hello I am from N Logic Studios and we are looking for an environmental artist to help us on our project. Applicants must have previous work experience creating environmental models. RESPONSIBILITIES INCLUDE: Creating dynamic, visually pleasing low and high poly models Texturing real-time environments and objects in line…