A few times I have applied a simple surface bump to my high poly geometry, like a scratch tile, or a procedural dent map or a marble surface tile and been happy with the results, but unable to bake that material surface detail down to the low. I'm pretty sure max RTT can't do what I'm asking unless there is something I'm…
Hi! Here are my little piece of shame :D I was demotivated a bit after painting stones for couple of days(my first thread) and decided to make something complex. So, here are my little(gg, about two weeks) try to model and texture. Wire Diffuse And a concept all was made from(not mine) Base mesh was made in ZBrush, but i…
Hey everyone, So we are working on the 2nd game in our series of Pat Templeton with Temple Dodge! We are hosting a little contest and since it is also a 2D based contest I figured posting in here to get some user feedback on our designs would be awesome as well! So far our voting in our facebook/twitter/real life has had…
I think to a certain extent it really boils down to exactly what your goals are, and what type of work you're doing. To me, it seems much more important for character artists to have a very solid knowledge of 2d, drawing, anatomy etc, than it would for someone who is doing weapons or props for instance. That is not to say…
Hey there guys. This is a fanart I did recently, based on one of Final Fantasy VII’s backgrounds: It was very fun to make overall, trying to match the lighting was a very fun challenge. It was rendered in real time in Unity 3D.
I created this bust of Goku to get more knowledge on how to crate an believable Anime in 3D and inside Unreal. Next to the still, you can also see the process on how I got there. You can also find a little video that shows how the light reacts to the forced normals on my Artstation! The shader I used inside Unreal is the…
I´ve a scene in maya with baked light using 2 uv sets, one for texture color and other for baked gi, i´ve baked the light to the 2nd uv set and now i don´t know how to create a multitexture shader, i apply the baked texture to the diffuse slot but i dont know how to tell maya that that slot should use the 2nd uv set how is…
So we just finished our 2nd Semester a few weeks ago and here are some stuff that I've done. So far I'm getting some demo reel pieces ready. That will be updated on the pimping&previews section. 2ND Semester workx: MUDBOX Exercises... Thanks for checkin' them out. Demo Reel Coming up :D