Hi, we're looking for freelancers who can work with our upcoming indie game project. OUR game is a mobile MOBA game like "Vainglory", but the PLAY style would be Hack & Slash style and ART style and quality would be like above reference. You may check our work in progress by following the twitter account @haolt Objective…
Hello guys, This will be my blog for my current project. I will be trying to make this character made by Baldi Konijn https://www.artstation.com/baldi-konijn. With my quality target being Wayfinder. This is my current block out, been working in this for just a few days since just finishing my graduation character any…
As I am totally new in 3D, I did not even realize that Arnold is not the best (and target) solution for rendering models for games. Thanks again! So ideally the pipeline for checking a model would be something like this? - Maya (high and low poly) - Substance Painter - Unreal/Marmoset
Hi, can someone help me on how to get such toon visuals for a low poly unity game: Aquavias game: https://play.google.com/store/apps/details?id=ua.krou.aqueducts Target style 2: Can I get something like that with the MK toon shader ? https://assetstore.unity.com/packages/vfx/shaders/mk-toon-stylized-shader-178415 Thanks…
Click for full size image. Project name: Unleashed: The Revolution Brief description: A fast action RPG set in a dark medieval time, which will make use of physics and quick pace gameplay to deliver a more action packed gameplay style than generally seen in the genre. The player will control one of five classes as a…
meh, this is intentional outrage marketing a couple months before the product is released. Right now the goal is maximum (out)reach, ensuring Brand visibility to get into as many as possible peoples attention spheres. The rage part is used to keep longer in the attention spheres. Outrage marketing is nowadays common. An…
I am currently in the process of developing an MMORPG, at the moment I'm writing documents organising features that will be implemented into the game and while that process was running, I wanted answers and discussion on the questions I have to be going on that I can refer to when production takes place. Note: I am using…
Guess I'll start a sketchbook since Mokoto is still very much a WIP. Always wanted to do a chibi. Since this is my first attempt at a chibi style character I wanted to keep things simple and decided to go with a personal rendition of Motoko Kasanagi (Ghost in the Shell) for this exercise…. Gathered reference I'll be using…
Hello Polycounters! In addition to the news about project Giana, here is a more detailed explanation of the work and problems we had with the morphing in our game. Hope you enjoy! :) Breaking the Morph, or How We Made Things Work Again Its so much easier to break things than to make them work like they should... This was…
Hello. This is a post looking for a graphic artist to work on a 2d beat em up type game. Important note: the graphic style is 16bit, similar to SNES games. Similar to this : http://www.g4g.it/g4g/wp-content/uploads/2008/04/noitu_love_2_01.jpg Brief description: The game is a 2d side scrolling beat em up. It has 5 different…