so far, it's pretty good. It's well on it's way to being an amazing AMAZING program... ok, so for utilities: - on the bottom it needs to GET CPU and RAM etc usage and be green if it's in the safe zone, and then turn yellow and red when you're using too much. maybe you have too many programs open or something. basically,…
Layered materials are actually just material functions, which are blended with other material functions, and by doing that (combining them) you create a new material. Actually, you don't need to set up different materials ids (you can, but its not necessary for the material layers to work). I usually do this when working…
OK, I'm just demo'ing the thing, but why the hell can't I get the Layer Mask to mask between two color maps? Also can't get the damn tutorial vertex mask to show up, checked and rechecked the video tut and docs, but the mask just shows solid blue or solid black, no gradient. Pops between the two colors when I zoom the…
hi everyone , I'm currently working on this gun based on Brian Sum's concept art from mass effect game. here's the concept art the final gonna be low poly and this is what i got so far...(high poly) any feedback and crits are always welcome ...
Created a base model and applied texture using stencil painting. The texture is a Midjourney-generated image, enhanced with custom masks to control color and displacement mapping. By layering multiple displacement nodes, I added surface depth, blending the details for a realistic effect. The mask allows precise control…
Evening folks. Just a wee heads up on a UV mapping proposal I've posted on the Silo forums. I'm not posting this to get people to jump in and support me, but to point out any flaws or anything that I missed. There is no need to join there if you are not a member, just post any response here if you do feel inclined. I'll…
Yo, I find exporting and renaming objects and centering objects to 0 to be some of the more common things I do when getting stuff ready for the various projects. I didn't like the way MAX handled any of this stuff so I wrote a script www.envartist.com/MAXScripts/WDIScripts.ms to install: download and save to the following…
In Blender there's a function to record an object as you move it while the timeline is activated and it marks keys automaticaly for every frame. This is quite useful. Is ther a similar function in Maya? Thx.
On a Mac mini I bought specifically for Affinity soft few years ago it's nothing special speed wise. Bet it needs true video card . I unsubscribed from PHotoshop for a half of an year but eventually went back to PS. Affinity Photo has few superior features over PS 1. Much speedier work in 16 bit not taking forever like PS…
Sounds like you'd want to just mask by cavity. Open the Tool > Masking palette and play with the masking options, so the cracks get masked off and you can just paint without painting the masked cracks.