Hey, BIGTIMEMASTER--> there is for 100% not UVs problem, because I have tested it making the same things on the simple cube. I created a cube then made a hair geometry from xgen and the result is the same. I have baked hair on the sides of the mesh that should be clear. My only suspicion is that the hair are projected to…
I have been looking everywhere, and even asked Justin Williams of Montage Studio (www.montagestudio.org) and he recommended this site for me to ask this question. As I don't know where to place it I put it in General that way I know I am not breaking any rules. My question is that I was looking for tutorials or something…
Hello everyone, I modeled this car and I in the shading and texturing phase, but I want to make a transparent shader, or glass material on the car's glass, anyone knows how to make this??
I have to make a presentation document in pdf format for an application to a school, it needs to have good visuals etc.. Problem i am having is i can't find a tool to make one of these that is free. I heard inDesign is good but i can't come up with anything else appart from that. Do any of you know a tool that could get…
As Till mentioned: there's other factors that are causing problems with the last two cubes in the example image. These could be mismatched tangent spaces, flipped triangulation, strong horizon occlusion or some combination of issues. The first two cubes in the example image are sufficient to illustrate the point. The last…
Im making a scene where a character is shooting a practice dummy. The dummies hat flies off then his head. The dummy then is retracted back into the floor accept; I need the hat and head to follow at first but when they are knocked off I need them to stay behind. If I just animate it it would look crappy. Usually I would…
Yes I know there is a thread concerning sonic whic tlkas briefly about loonatics (aka warners brothers butchering classic characters. But this deserved it's own thread in my opinion. http://www.toonamiarsenal.com/misc/lf/LoonaticsPreview.mov That little video alone will make you want to go kill some execs. at least it…
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
Can you show your UVs? It looks like the search radius is a bit high, so it bakes the details off the model that are too close to it. You can try setting up a cage to see if it fixes it or play with the search distance. Lets say your hair mesh is a separate and named. When the rays are casts the rays might search to far…
OP : forget about Substance Painter or even baking at this point, this is completely irrelevant to trim techniques themselves. Trim/tiling-based game art is as old a the very first 3d games out there. All you need to get started is Photoshop (or equivalent) to make a color-only master texture (don't even worry about the…