The reason the game is so simple is that I'm primarily focusing on building art assets. My last project I ended up focusing on way too much on game mechanics/programming, and while it may be that I should have gone to school for programming in the first place, I just graduated with a computer animation degree, focusing on…
Hi, I'm posting this thread to hopefully get some insight. My workflow depends heavily upon going between both Maya and ZBrush. The past couple versions I'm noticing a lack of support for GoZ in older Maya versions. I have used Maya 2014 for years and had upgraded to 2018 more recently. I also upgraded to ZBrush 2019…
We are on the hunt for a talented, experienced and driven Senior Pipeline TD. This is a rewarding, highly responsible and ambitious role. As a Senior Pipeline TD you will provide technical support to the team. You’ll identify a wide variety of software or technical possibilities to assist both production teams, single out…
Hi there, When I searched Character oriented softwares I come to know about two : Daz and iclone. After spending hours to check market places, I picked up Daz over iclone and CC. The main reason was it has wonderful marketplace. Soon after I got into this software I bought many beautiful figures Now I have several…
Hello guys! I'm pretty much still a beginner and I was always curious about the pipeline for making cinematic/movie ready models. As far as my understanding goes the pipeline for games goes like this (lets just take a model of a human for instance) * Making highpoly sculpt (with all the details and pores etc) *…
Painter 2 crashed my whole computer (got a grey screen) when I was working. I had just saved and started doing another task within the program and that's when it crashed. Got a grey screen and it automatically restarted my computer. Once back in Windows 7, I loaded up Painter again, tried to load my file and it gave me an…
I have just run out of a year of MAx subscription. And having a tough time justifying another year. Had been using MAx for decade before switching to Blender . MAx was so monstrously awful, slow and crashy around 2008 Blender had been a huge win, especially in UV department, even before all its new cool things and new UI.…
Looks pretty great so far. I'm loving her physique and the outfit looks pretty fantastic already as well. I must admit I'm not a huge fan of her face, though. I realise you're going for a more realistic look, but I don't really think any of her features help make her recognizable as Chun-Li - without the hairstyle she…
Well presenting a fully interactive (walking) environment to a client can be a very impressive thing, especially if they are used to only getting images. I guess with U4 nothing holds you back trying it out. I think CE3 is not as good however, as they use realtime GI which is surely amazing for games, but nothing beats the…
EDIT: @AnimaJota your take on the scene is looking great, very clean so far. :) Finished/approaching completion with the blocking phase. Shuffling stuff around is definitely going to make this tricky, but I think the result will be worth it. I'm already liking the separation happening between the halves. Messy Arnold…