Hi, folks, I hope this isn't a problem, but I've uploaded the two available VERTEX Vol 2. files as downloads on a file-hosting site, as a means for those who don't want to download via torrent. This is just a temporary means until official site downloads are up again. If this is against the rules or not appropriate in any…
@Neox I've only just started learning Blender's sculpting functionality cos can't afford zbrush atm so curious if you tried this method? (found it online) Setting Up ZBrush-style Alt-Smooth in Blender 1. Activate the Smooth brush: Hold Shift to temporarily switch to the Smooth brush. 2. Access Brush Settings: Press Ctrl +…
Hi, I’m a beginner game developer and have been working with Godot for a while. I don’t have much experience with 3D yet, but I’ve been programming in C++ for a more than 2 years and also know C#. I’d love the opportunity to join your team if you’re still looking for someone.
Also on my website. Part 1 Part 2: This tutorial goes into the vertical stretch fix mentioned in Part 1, expands the shader to include a bottom hemisphere, and addresses a question I received regarding how to lower (or raise) the horizon. Reflected Sky For a sky dome that only has one hemisphere, or has the bottom reflect…
Hi everyone! 👋 My girlfriend and I are both programmers and we’re starting a hobby project together — a 3D game made in Babylon.js. We're looking for a 3D artist/animator to join us as a core part of the team. We chose Babylon.js for specific reasons (performance, easy WebGL integration, lightweight), and we’re already…
This is a tower defense game that I have been working on with some other fellas here at Soap. Our pixel ilkke did the pixel art for the soldiers and worked with me together on the 3d models. Another dev "Pat" wrote the code for the game. You can play the game here http://deployanddestroy.com.au/ We wanted a pixel art look…
Hey, been working on this guy for the past couple of days as a periodic break from work. He originally was just a quick anatomy study turned generic monster, which you can see here. I mainly wanted to try out skin texturing with the Quixel Suite, and practice tweaking Marmoset 2's skin shader. After the gross initial…
In the name of Allah. HelloI wanted to start a scene using Megascans ever since Epic Games let it free for use in Unreal Engine 4. I had no particular concept art for this one, except for the Campfire theme that I had in mind, something like those of Red Dead Redemption 2. I chose to put it into wilderness where no source…
I started learning blender and such in order to make my own custom maps. For starters i want to at least import some Final Fantasy models into the Workshop Tools. It was released fairly recent, and so even the Valve wiki is blank, on how to import models. I have a smd file + 3 texture pngs + rda (animation) file. I…