Hi, my name is Michael and I'm an Environment Artist with 3 years of experience in games and film. I'm looking for full time or contract work and work primarily in realism. My portfolio can be found at https://www.artstation.com/michaelhuang97. I am readily available via email at michaelhuang97@gmail.com and Discord…
First project of the year: Creating an environment of any kind. I decide to create a book nook (a book end that people build and create small worlds inside). I wanted the renders to feel as if it was a real craft piece someone made, so I chose texture that were similar to craft supplies. For the last render I wanted to…
Try giving the tool something to work with besides a flat plane. Define these sorts of shapes, whether by sculpting in the tool or drawing in GIMP/PS. Don't even think about them looking natural or correct. Then apply all your noises and erosion to that. If you were building terrain for a game environment, you need to…
Greetings all I would like to ask you all opinion or feedbacks on this piece. This head is supposed to be part of my bigger personal project but I have decided to put some more time on the head model as a medium for learning Arnold renderer and Xgen. I want to improve my tact on overall realism aspect as a character artist…
Hello! This is my first post, I hope this is the right spot to park my thread in. Anyway though, I've been sculpting things for a couple of months now, but the models I have sculpted are lacking alot of detail and realism. I've watched many tutorials, but none seem to help me improve the quality of my sculpts. I have loads…
Hi everyone! I'm currently employed at a gaming studio in Quebec City and I'm looking for extra projects to work on. I take pride in my professionalism and I can give detailed quotes for artwork based on your needs. I can draw in a variety of styles from cartoony to hyper-realism. I specialize in character design and…
So i noticed for the high res models of games, there's alot of attention to detail to capture the realism of the model as shown in The Last of Us: http://media.officialplaystationmagazine.co.uk/files/2013/07/ellie-03.jpg I was wondering how high in polys are the modelers going per object/subtool? I usually stop dividing my…
Hello. I'm trying to make realistic skin using substance painter and substance source. Realistic skin is new to me, as i was focused on sculpting and stylized low poly so far. Perhaps my model is a bit to low poly for realism? Anyway, i'm not quite happy with results i achieved so far and i feel stuck. Any suggestion and…
Hey guys! I'll be trying to tackle this character for my portfolio. In the past I've done a lot of stylized art, but I've always had trouble getting realism and likenesses. My goal for this project is to make a photo realistic character starting in zbrush, and ending in either Marmoset toolbag 2 or UE4. I've started with a…
I have decided this is not a game anymore for me. I'll be working on my new portfolio. This is also a chance to improve and learn as much as I can. Critiques are welcome. --- Currently working on --- -Big Old Moka- -Goals: hard surface modeling and baking into lowpoly (comfort zone) with some possible hybrid custom vertex…