AlexandrL Thanks ,its exactly what I asked about because I often can't make it work at all or even export from Designer. Only something very basic . Any custom node, pixel or value processor and its almost zero chance . For your case it just follows basic logic : zero in no, one is yes. The rest is UI decoration.
since i decided to do a full body anyway, i did some work on the shoes today. i looked up some victorian era shoes and pasted them in my reference board. i don't want to overcomplicate the design so i'm pretty happy with the result! last things to sculpt for the lady is her hair strands and some final refinements. then…
Anyone know if there's a way to get UV animation out of Max and into UE4? I've animated UVs via the 'UVW Map' modifier gizmo, and via offsets in the material itself, but when I import it into UE4 and apply a material the animation doesn't seem to be moving the UVs? I know you can animate UVs directly in the Unreal material…
The body of my character is a single object and I'd like to send it over to Zbrush, but this is what happens instead: The armor and part of the boots disappear at the end of the process. Does anybody have an idea why is that?
I recently downloaded Substance Painter and intended to try it however whenever I try to import the file from 3DS Max, using the bridge plugin, Substance gives me the error "The Selected Project --.spp isn't valid! I have tried creating a box, applying an unwrap modifier and importing that into substance and I get the same…
Hi Polycount! :) I have just modeled some butterflies and am trying to figure out the best way to transfer their basic animation loops into UDK. Would using bones be too overkill for a low-poly butterfly? Should I bake the animation into a vertex animation instead? What option would be the most processor-friendly? Thanks…
Is there any quick way to put a bunch of different solid coloured materials on different elements of a mesh and then bake those to a textue with edge padding? Right now the only way I've found is using the transfer maps low to low tranfer. Works okay but I have to do each element one at a time and then composite the map…
Hi. I'm experiencing some major confusion in trying to install the smdExport script. I've put a copy of the script in maya/2012/prefs/scripts and maya/2012/scripts. I've typed the script name and arguments into the mel script line, but I get the following error: "Error: Cannot find file "paths" for source statement." I…