Hi, first of all , I do not want to transfer details to a extremely lowpoly mesh... (because I do not to finish my model... I just want to transfer details to another mesh just to reduce the amount of polygons and continue sculpting) . For continue Scultping.... I am on subdivision number 6 , near 40 millions of poligons.…
I just read through this thread where these techniques were recommended for texture variations/skids etc - http://www.polycount.com/forum/showthread.php?p=729964 Could someone please explain what they both mean? Also, if these are more next gen techniques, what techniques would be used in say a PSOne or DS game? Which are…
Hi guys first off let me say this looks like a pretty amazing community and some of the work I have seen in my brief period here looks amazing as well. I am new to this site and this process in particular so please forgive me for being somewhat naive. We are currently in the pre-development phases of a free MMORPG based on…
Looks cool man :) Just a note for the future, if you have a gun taking up a large amount of your screen, don't hold back on polygons for round bits. The tube coming out at the left has a lot of faceting (you can see the polygons).
www.mybillq.com I wanted to share this site I've been digging on the last couple months. It's helping me better organize my bills with my roommate. I wish I had this earlier. On their blog they've mentioned there had been some issues but it seems to work nice for me, maybe I just have a high tolerance for buggy software…
Hey peeps, Something I've been fighting with the past few days in my production pipeline is retopology - especially following the form of an organic model to create a mesh with clean spans for rigging and animation (so autotopo and decimation tools tend to create more work than help). I can generally create a highpoly…
Hiya, I'm Danny. I'm working on Dark storm an upcoming PC indie game a start up games company Fenrir Studios. www.adarkstormiscoming.com The Dark storm team is currently looking for quality Animators, I'm currently looking for 2 animators with strong body mechanic and acting skills. Requirements: An animation show reel…
Hey there! I am wondering if there is a way to limit (assign) 3ds max 2010, a certain amount of computer power while doing renders stills. The problem I am often facing is that while I render my computer slows down a lot (I know its logic but...), and I will like to use that time not waiting for renders but performing…
Hey Guys, here is a little project I want to outsource to you: The client is a famous vodka brand. The idea is to have a huge screen in public. The more people are in front of the screen, the more active the music and the visualisation should be. The aim is to draw a crowd and the more people participate the more it…
Abstraction is something most dont recognize when they in it. Unreal has very little to no amount of abstraction in it, actually in how it works. But that is not to say it is void of abstraction. There is no magic nodes or super slick c++ to save a project for the code you build in it and that code will have abstractions.