Hello! I've just recently started 3D Modelling, specifically to mod a game. I've been trying to add new units, and new models for those units. The game is basically about World War 2 in the Pacific, so mostly warships for now. Anyways, I recently extracted this model of a battleship from a different game. The model came in…
Info post. I'm making CG cinematics from zero (except sfx/music that I'm using made by others)Software I prefer is Unreal Engine 5, Blender, Teya Conceptor and Davinci Resolve.Important thing is that I so skilled that I developed my own 3d software using c++ :)Here a some cinematics/videos in different genres, sci-fi short…
Dear Polycount.I sort of asked this already on Discord, but figured I should frame my question in a more organized manner. The question is: what is the better (or more "reasonable" for an indie team) approach to animating hanging clothing in UE5?Cloth sim, bones, something else?.. Someone asked me to make a character for…
Just as shown in the image below, I took a picture of a mushroom, and the AI directly generated a mesh. Since it was quite irregular, I used Quad Remesher for retopology. I feel the results are borderline usable. What do you think?
OK, title is kinda misleading - I don't need modelling tips. I just want to your opinion. Would you agree to work with these references? Is it possible to get something decent out of it? I don't think I can beside general forms.
Hello Poly Count!!! So this is my first time posting anything on this web site. Background - I have always loved games so a few years ago I made an attempt at art school. After graduating I found out that the rest of the world was really really REALLY good at the 3D thing I was learning for the first time. So I did what a…