I've been working on this for a class this is our first time modeling in high poly Here's the reference (in this class we're not allowed to use our own concepts so i found a concept by Dan Scott off his art website): Here's the High poly all together Here's the exploded view And here's the low poly exploded view that I'll…
Ok, so I've been working on a sculpture entry for two months ( http://polycount.com/discussion/198432/my-entry-undying-and-lifestealer-scene#latest ) which I sculpted from scratch, and I am reusing part of it to make this skull ring using the head of the Lifestealer model I made, which I think would make an awesome skull…
Hi All, I want to share my recent personal work. Special Thanks to Ankush Khare for guidance. Suggestions are always more than welcome! Hope you guys like it!!! https://www.artstation.com/artwork/gElZK https://www.facebook.com/The-Art-of-...6874940254746/ https://www.instagram.com/?hl=en
Here's what I've been working on: Concept: Things that are on my to-do list: - skull necklace - extra elbow armor (maybe) - general wear and tear pass If you see anything that needs work, C/C would be very much appreciated. Thanks, guys!
Hey guys, This was our teams entry for the SFAM competition. We did the Alien room from the latest Indiana Jones film. and finally a video presentation and break down of it all. http://vimeo.com/3861703?pg=transcoded_embed&sec=3861703
I would just save it as is for comparison with my future projects if I ware you .You are still learning and lacking a lot of knowledge necessary to made a good head sculpt so rather then spending such ridicule amount of time on one head I suggest you break the head in the manageable piece[big forms ,planes ,features ,neck…
@Mostwanted That is not the point. Tell us who it is so we can give you proper CC and with that CC you can go and fix and tweak and possibly learn. That way your next likeness will be better for sure! Although, seeing what you have done here and giving you CC based on this head (not the likeness coz idk who it is), I would…
First thing is first, get the skull shape right. Don't even think about getting out any sculpting brushes until the skull shape is there. I've done a quick liquify to show you where you want to head, keep in mind depending on your reference the overall shape of the skull will change but the idea is the same. This was all…
The first thing that sticks out is the inconsistency of the legs. They are all sorts of thicknesses. Secondly, if you are going for a stylized scene then the creature needs to be characterized in some way. Other than the skull face, the shape seems to be pushing the realism really hard.
Nice work on the last 2 images.Sails look great I also like the skull on the back gos nice with look. ps nice to see a fellow gameartisans take up the unearthly challenge (I joined on the last sdk challenge)