I have yet to see any real explanation for why the team was let go, and I’m somewhat hesitant to assume it’s because take 2 thinks gen ai is a bad bet. When I first saw Luke’s post I had that same thought of “oh good, it’s happening” but dug in a bit more. There’s responses and likes of his in the past that call out gen AI…
I found running it through steam dropped my framerate a bit. Not the steam version just running it through steam, if I closed down steam and went into the steam planetside 2 directory and ran the launcher directly it helped. Most all of the issues are CPU related as the client is very poorly multithreaded. It'll slam 2 of…
Hello, dear people at polycount! I would like to proudly present my latest project - Batmobile The Bullet Mk 2. This project is very different from what I've done before. I mostly focus on environments, but I thought it would be a good idea to step out of my comfort zone and work on a vehicle instead. The result is a…
Hello, dear people at polycount! I would like to proudly present my latest project - Batmobile The Bullet Mk 2. This project is very different from what I've done before. I mostly focus on environments, but I thought it would be a good idea to step out of my comfort zone and work on a vehicle instead. The result is a…
Hello Polycount I've always wanted to make item designs for Dota 2 so I recently made a Polycount Account :) . Anyways here are the first designs. What I was thinking is I would draw a bunch of designs, and pick a few that you guys like and redraw them properly, so sorry for the simple images. First of all Sven Kinda…
I haven't found any recent threads of people working on Dota 2 merchandise specifically so maybe someone will get a kick out it even though it's 2D (and not concept art). Workshop Link WeLoveFine Shop Link Here are the designs I made for TI4. A few made it into the event for the secret shop but several have been…
A new full length tutorial as well as some freebies from Eat 3D. Eat 3D has released the second tutorial in their Unreal Kismet series on creating a top down shooter in UDK. Rusty Sempsrott covers a variety of concepts involved with prototyping game ideas using Kismet. Topics include: setting up the levels, adding logic…
They reuse UVs a lot. Only 1/2 the face is textured, the other 1/2 is mirrored in UV space to use the same 1/2 texture. Same with any symmetrical body parts... only one arm is mapped, only one leg, etc. The helmet UVs are even more optimized... only a small section of the helmet is textured, and all the rest of the helmet…
Hey guys, so during last September's monthly contest I noticed a few requests for help on hair items, and I've also gotten some requests and interest in seeing how I did hair for my recent pieces. I've put together this small tutorial which hopefully will show just how easy sculpting hair is for dota 2 characters. I'm not…
@Neox I've only just started learning Blender's sculpting functionality cos can't afford zbrush atm so curious if you tried this method? (found it online) Setting Up ZBrush-style Alt-Smooth in Blender 1. Activate the Smooth brush: Hold Shift to temporarily switch to the Smooth brush. 2. Access Brush Settings: Press Ctrl +…