Breast in side view look weird try to add axillary tail to better integrate it with muscle below also move arm forward to reduce distance between arm and breast Legs front view push knee outwards and can give it more bulk on the inside Legs side view increase their width , hide her arms and experiment with what fit her…
Right 3,530 tris is fine for a current generation view model although there is some basic wastage I can see it looks fine. Maybe add some more loops into the stock to give a smoother transition especially if it will been seen in an iron-sighted view in-game. Also a shaded view without wire-frames would be useful in-case we…
I've had the chance to model for an isometric game before, and the thing that helped me was this: Set up a camera at the average viewing distance and angle, and make that one of your viewports. While modeling I was always checking that camera to see if what I was doing was helping out that view. I could scrub the time…
Great feed back all, i am ready to start this today, 12 central time ("lunch"). so i will post a summary in an edit here soon if you caught it great if not i suppose the thread area is launched and i do not have to. Reason for today is to allow conceptual artists of all walks to get in on this also, so a "week" early seems…
I appreciate all the amazing support here! I have another question that I hope you can assist me with. I've noticed that when I view an angle from a distance, my ash tray disappears, but it’s visible when I get closer. How can I resolve this issue? Additionally, I'm seeing some lines where the corner wall meets the side…
Online 3D-models viewer editor.alternativaplatform.com has been released by AlternativaPlatform company . Viewer supports 3DS format, as well as the added ability to export the scene in the A3D and view the model animation. The Online viewer solves demonstration and applicative tasks. On the one hand, it generates an…
Hi, Please look at this list of requirements and required assets and send us your rate. The contact e-mail is jobs [ -at- ] plungeinteractive.com Demonstrable experience on isometric games and UI is mandatory in order to consider any offer, thanks. Requirements Vector or bitmap based graphics (either is valid, but vector…
Hello guys! I am working on a Baymax Armored model. I want to post a complete topic of how my workflow has been getting but I want to do it once completed. Now, I am getting on a trouble with the UV mapping process. Basically, displaying my Uv proportion on a checkerboard texture, I do get distortion for many meshes of the…
Hey guys, I'm wondering if anyone knows how to set up Max so that when it loads up it has all my settings I normally manually adjust every time I start a new project. Basically my settings are... -2 view ports, split vertically (front & perspective) -Selection brackets turned off for both view ports -Edged Faces turned on…
when I apply more than one map to the material sometimes a map shows inverted,like the normal map,in the view but they show normal when I made a render is there is something I havent payed attention? or is this normal since they show fine in the render? but the thing is that this model is supposed to be made for videogame…