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Maya - UV distortion problem

Senergy
polycounter lvl 5
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Senergy polycounter lvl 5
Hello guys!

I am working on a Baymax Armored model. I want to post a complete topic of how my workflow has been getting but I want to do it once completed.

Now, I am getting on a trouble with the UV mapping process.

Basically, displaying my Uv proportion on a checkerboard texture, I do get distortion for many meshes of the character (it is divided in different meshes).

I've been using Maya Uv Tool on the 2016 version and I also tried the UV Bonus tool with no good results.

Is there a way which I can solve out of this?

Is this distortion I have so harmful for my texture displaying?

Thanks for your time guys!
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