A couple of screenshots of the modelling coming along. I'll be getting into modelling the accessories and smaller features of the character soon. The hair is still something I'm playing with so the hair shown is likely temporary. Lately I've mostly been focused on getting the fur trim on the jacket.I've tried a few methods…
I don't remember exactly when I started baking normals exactly, but I do know it was in max 8, which came out in 2005(?). I had tried my hand at it but my PC wasn't fast enough to render even a million tris. I was poor and on a laptop my sister gave me. If I remember correctly, it didn't have a GPU, not even an integrated…
I tried recalculating the Normals in Blender but it still won't change. I took the Right wheel duplicated it and flipped it in order to get the left wheel which is "messed up". In Blender I don't have this issue, but in Marmoset I do.
Hi guys, I've been working on this model for a while now and am looking for some of the great feedback I've seen on these forums. Some high poly screens: Here's how the low poly looks at the moment: And here's the original concept, by Mark Tedin: At the moment I am trying to get the fine details in on the high poly because…
also to save time think about how you can re-use details or even parts of models. say you do high and a low poly for a stair case, and bake it down, and the front of the stairs has a lot of nice detail baked from the high poly. you could always uv map a plane to that same area and use it as a trim piece somewhere else in…
stepped away for a while to work on another character, but decided to try to finish him with your most recent suggestions taken into account. crazyfingers: I lowered the brow (he did have a perplexed look on his face before), added a bit more color variation to his skin tones (more blues, reds, greens, yellows) than…
Hey all, I've recently started working on a version of the chaos changeling model from games workshop. I'm going to do it in PBR working to get the textures as close to the base model as I can while adding a little bit more material to the cloths and skin and such. I wanna keep it fairly stylized still though. You can view…
is it better than in 2023 version I am still too lazy to update? Mostly because I prefer Blender. When I tried last time it looked same as quad remesher in zbrush , Incapable to do proper topology on something like a sword catting edge and doing still sort of mid res topology on organic forms before getting too much off?
Hi anyone, im loking for a job. Link: https://allkolpach.artstation.com/ // Objective // Have +7 years Develop games and over 5 years expirience in game development Both mobile and AAA projects. // Experience // _ 3D Environment Artist _ Fox 3D Freelance 2018 - Project: METRO EXODUS • Creating real-time environment/props…
Hi everyone, I have a very strange situation happening. I am importing a model from 3ds max and want to apply dynamesh. The thing is that I hit a wall with 4096 dynamesh resolution at 2 mill polygons, I need more. Whatever I have tried doesn't work. If someone could help me I would appreciate it a lot. What I have tried: *…