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Airship Model

Hi guys, I've been working on this model for a while now and am looking for some of the great feedback I've seen on these forums.

Some high poly screens:
long%20shot%20rear.jpeg
close%20rear.jpeg
long%20front.jpeg

Here's how the low poly looks at the moment:
low%20poly.jpeg

And here's the original concept, by Mark Tedin:
---Favorite---.jpg

At the moment I am trying to get the fine details in on the high poly because I need to bake everything by the end of this weekend and start texturing.

Right now I'm in the middle of zbrushing the the worn and dented metal engine pieces and then I'll start embellishing some of the trim on the main hull of the ship. There are also some miscellaneous small details I still need to get in (missing flag, missing pipes, etc).

I'm actually not sure what to do about the wood paneling on the hull. I could zbrush it or I could get a cleaner result in ndo2, I don't know.

Right now the plan is for the low poly to be between 15k-20k tris and fit everything on a 2k texture sheet. I'm mirroring most of the uvs and stacking the sails and alot of the pipes, so that will save space. I think I'm going to have to spend time softening most of the bevels on the high poly because now that I look at it they're probably not going to bake well that tight.

Anyway, I plan for this to be a great portfolio piece, and to get it there I'd like some good critique. Thanks in advance :).

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