that would be very tricky to do and it would mess things up but however this has a been a huge help. And this is something to keep in mind for next time and all. Like i said this was all about practice and it been full of mistakes but I gotten lot of notes and feedback to help me out for next time. Still i'll take a look…
I think he says "plausibly synthesized". That paint-selection thing is already in Photoshop with the "Quick Selection" tool :o Particles look cool though, and of course the bunnies.
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
Wouldn't this have to be a license someone bought 5-6 years ago and never activated? I'm not aware of a way to trade an active license through steam, and I think Algorithmic was shut down wholesale after Adobe took over.
anyone know if there is going to be an update for uvtools3 by andy oakley. They load in max 8 but don't actually work. throws up loads of script errors
Welcome to Polycount! This is a sweet design, it's nice to see non-conventional mechanical designs like this. The biggest thing for me is how difficult it is to get a "read" on the shapes. I think this happens because the materials are all very similar across the whole asset, so it's difficult for the eye to parse what the…
http://www.datarealms.com/ Don't know if anyon here has seen this already, but these builds are getting pretty complete. These are free to play, but you can register to unlock stuff and to fund development of the campaign etc... I really like the ideas that went into this, and it's really cool to see Prom work on a game…