Hi All, I am trying to create a modular pieces for my environment in UE4. This is first time I do this and I have few questions on how to handle walls in more professional way. When I create a modular wall Should I : 1. Keep it as two separate obejcts. So 1 is outer wall and 1 is Inner wall. 2. Keep it as one object…
This is my idea for a Tristana skin. I wanted to go for something doable, since I haven't actually started and finished a character in ages and since yordles are tiny...hooray! Anyhoo, since yordles are tiny and Trist is the all about her gun, I know the main focal points are her head and the gun. I took a lot of…
Nice :D I like all the little light dot and not 100% merged color variations! I have one criticism though : One the original concept there are two parts that stand more than the others : the metallic blue ones. For your model you have used a lot more of saturated colors (other parts blue, yellow for the handle etc) , and I…
hey guys, so i wanted to make another girl, a year on from the start of the create a girl course with hazardous. i wanted to use it as a progress benchmark, see how much/if i've even improved at all in the last year... now, the course started around this time last year but it finished about 3 or 4 months from then but i…
I'll be to the point. I have a friend who has a small company that hosts and puts together outdoor race/adventures. He likes to supply a custom trinket for the participants as a memento/trophy. Were talking like 3-4 inch medals, medallions, etc He recently came to me as I am one of the only 3d artists he knows personally.…
An example is repeating tilable road 2kx2k material set with narrow 64x2k painted lines and 512x4k road edges and a second layer of alternating dirt road 1kx4k. But when it came to crossroad or branching it's unique cut also non-square mostly that needs to blend into tilable materials well . All this having 512x2k tillable…
hi so !!I applied the textures on some parts and the result was satisfying too much for me, apart some parts that spoil the quality. I return to modeling to correct some articulation problems, also rework modelistation design that is adapted to textures, here is an update on .the work still continues modelistation.
Hello! I'm Casey Coauette. I specialize in 3D Prop and Environment art. I have 4 years of professional experience with most of my background working on 3D maps with Here Technologies. I also have experience with working on personal projects, I am based in the Seattle area so positions there would be optimal. I am also…
Marvelous Designer - For the shirt I cut open an old shirt that I used for reallife painting. Layout the clothing on the ground and used the photo to create the garment inside of Marvelous Designer. Exported multiple high poly meshes and project the details I wanted inside of ZBrush. Had trouble finding a way to create the…
I would say the style of the work he shows in his portfolio is more suited to editorial illustration and children's books than game art. If he wants to be successful in the former industries, I'd say he's well on his way to being quite marketable. He's got a good sense of humour and his drawings are nicely stylized for the…