Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I was recently watching a flipped normals and they said thats its better to just use someone elses concept art to make a 3D character from rather than make your own. So lets say I make a decent character based off their art and want to put it in my portfolio (artstation) what would be the best way to go about this? Do I…
I found it hard to track down any Modelers. If there's any on here who have done Cartoon styled, low-poly models before i'd be glad to look at your rates and services and talk some more. If you have examples of your work. i can look at.
Hi, I'm trying to render out the final scene of a very long project you might have seen in pimping and previews or around the net: [ame] http://www.youtube.com/watch?v=X-Qlz2631Ic[/ame] My system is rebooting without any warnings while rendering the scene, sometimes it will manage 2 or 3 finished frames before shutting…
Hi my name is Nestor Chavez and I have been a 3d modeler for 10 years with 5+ years of game industry experience.I have obtained a degree in 3d design from Los Angeles Mission College Institute of Multimedia Arts.I have done various freelance gigs such as prototyping for inventors, visualization rendering, game character…
For those that don't know what it is, it's a Node based texture editor, check out the Steam page and their website for more info. http://store.steampowered.com/app/238710/
Hi! Congrats on finishing the project :+1: Presentation-wise, I think currently the lighting doesn't help to sculpt the model's features. Perhaps start with a 3 point lighting setup. When choosing the background, I'd be careful with contrast and think about how it affects the character lighting. I think white background…
I just need to tweak some values 'blindly' that I can easily predict, I don't need to see the result. How do I prevent Substance Designer from recalculating everything every time I change a value?